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Teravd's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #30 | 3.004 | 4.750 |
Overall | #48 | 2.253 | 3.563 |
Concept | #50 | 1.897 | 3.000 |
Enjoyment | #52 | 1.581 | 2.500 |
Use of the Limitation | #53 | 2.530 | 4.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Licke
Software used
Unity, Blender, Gimp
Cookies eaten
10
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Comments
The game has really nice visuals, with some sound effets or music there would be a nice ambiance.
The collisions on the moving platforms feel a bit weird, and it's surprising for a platforming game that your jump is straight up if you jump without speed. This is especially true as it's hard to know how much speed you have because of the platform physics glitch.
I really enjoyed playing your game
Thank you for the feedback.
The just released update fixed the collision with the moving platforms.
Really ambitious project for a one person! I love the visuals, unfortunately I wasn't able to finish the game due to a bug that make a player stuck on moving platform.
Thanks for the feedback! You can teleport to the last checkpoint by pressing R , I forgot to add that to the controly, sorry.
I was able to jump from it though so I just jump into... well void and reset. Just cannot move horizontally when being on moving platform.
Well, that only sort of is a bug. I wanted the player to be moved together with the moving platforms but this wasn't the case by default. So I parented the player to the moving platforms when the player is on top of them, but that caused the physics to not correctly work while being on the moving platforms. To make it short: I just disabled the player to move horizontally when on top of these platforms. Don't worry, I designed the game with this in mind and it's still doable. When holding the keys to walk/run forward and then jumping, the jump still gets accelerated forwards. If I manage to fix this issue, I'll do so in an update.
The movement on top of the moving platforms is now fixed with the update.
Cool, I've played, it is still hard, but at last I got much further this time :D The second checkpoint was broken for me though, and didn't know what to do after 2nd moving platform.
There is a purple orb on the island with the red glowing things flying around, take that and insert it in the next orb holder. A path to the red orb will be there. Take the red orb and put it somewhere. For the next orb holder to activate you'll first need the purple orb again, you can get it back from the second orb holder by pressing e on it. Insert that into the next orb holder and take the red orb to the last orb holder.
Hope that helps.
God my laptop was suffering... buttery smooth 15fps. Miss the days, when Unity games had a startup window for settings. For me most of the difficulty came from the framerate (and I think your movement was also tied to it). Having no air strafing sucked, but I guess that's how the game works.
Felt I had one over the game when I discovered a glitch only to find out that this is the intended way to win (I really like it when this happens).
Personal thing, you set the flag for linux and mac for the game file on itch.io . I would like to remind you that you cannot launch a windows build on neither linux nor mac. It always sucks (at least for me) when I see a game that promises linux support and then it turns out that it's just a windows build.
Thank you for the feedback!
You are right, I should have added some graphics options to make sure everyone can experience the game as intended. I forgot to add that, an update having graphics options will come the next days.
What glitch is there? I tested it multiple times and the game is (okay, with a good frame rate) beatable without the usage of any glitches.
I now removed Linux and Mac from the compatible operating systems. Thank you for the info, I didn't know it wasn't running on these systems, I expected they would because Unity stated the build as "PC, Mac, Linux Standalone".
Interesting... I must have missed a purple orb then and made the game more difficult. I will do my best to explain the "minimal orb run"
Yeah Unity does say that, but unfortunately you need to "upgrade" your Unity version thru the unity hub to support the other builds. You also need to switch platforms and make separate builds.
Honestly I don't blame you. I only know that since I am a linux main and there's only a windows builder by default. If I can give you a recommendation you should get the html5 builder. By far the best platform for jams.
That is an interesting and clever idea to finish the game, one that I didn't even think of ^^
There is another purple orb on the red orb island, it's in the middle below the big plant. To use that one instead of using the respawn to regain the first purple orb was the intended way to do it.
There is now a new update, allowing for game resolution and the graphics quality being changed in the settings menu, accessable over the main menu. If you're interested in playing it again, I hope it now runs smoother on your computer when lowering the graphics. The respawn glitch is fixed as well.
I have become the QA!
Those red stars and the vegetation are very compeling. Reminded me of the new episodes of Star Trek Discovery. You are very talented when it comes to build a visual experience. Never forget that. I think a faster walk speed would do wonders for your game.
Thank you very much for the feedback :)
You got it <3