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Sweety Exploration's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #35 | 3.556 | 3.556 |
Enjoyment | #44 | 3.000 | 3.000 |
Overall | #50 | 3.139 | 3.139 |
Concept | #54 | 3.000 | 3.000 |
Presentation | #56 | 3.000 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
VpowerTV
Software used
Unity
Cookies eaten
20
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Comments
Sweet dreams could be made of this,
who am I to disagree,
I jumped the platform till no more,
candy count of 3,
Jump bar was kind of frustrating,
falling too felt quite floaty,
jumping backwards was a no no,
but it had a good track.
Other than my bad remake for a review what I meant to say was, this was a cool entry, but quite a few game play problems, it's a 3d game with 2d platforming but not much of the elements that make 2d platforming pretty fun. I would suggest looking up the GDC : building a better jump or better jump in 4 lines of code on YouTube, both of these go over jumping and why it is important.
Since the game plays in 2D space you have left right and up and down this really only uses right and not much of up or down, the jump cool down was also a bit frustrating since it limited the only real choice the player gets to make here.
When moving the chat kept automatically dispersing because to close the chat was the same button as moving forward so I had no chance to stop to read.
HOWEVER even though I listed a bunch of negatives I want to say that the game has an EXCELLENT game feel the world looks really nice the 3d environment definitely was pleasant, doughnut hoop jumping was great and the music was a really nice choice. Good job!
oh god, this the longest review I have ever read xd
Anyway, thank you for the feedback, I really appreciate it...
Now I'm working on a little patch for add:
-more mechanics
-extend the level
-little optimizations
-fix bug
-new quality of graphics
I wonder if the charging bar for the jump was really necessary. Why I cooldown to jump? This made one part of the game very frustrating. I stopped playing on the three lollipops followed by a moving platform. It was very frustrating when I landed on the last lollipop and the moving platform was ready to grab me, but I couldn't jump because the cooldown was in progress. Also, when I finally managed to jump on the platform, it seems to not take me with it, I have to keep walking right in order to move with the platform, and the platform moves faster than I do, making me fall a couple times.
Some bits made the game frustrating to play. Enjoyed the visuals, though, and the "do you want to play my game?" in the beginning was very funny. I just had to press "No" to see what happens, and it didn't disappoint!
Lovely, click buttons in the pause menu would be out of the limitations, but the entire gameplay was fine. Controls was so difficult, maybe they need to be improved to responds quicklier or be more expressive for the user actions.
Also, go to https://youtu.be/6HjwUHob07Y and comment where are you from and why you love games. That would be gratefull for me and I will be able to follow in all your social media pages if you comment there.
Updated the LINK to https://youtu.be/6HjwUHob07Y. Now it is working fine :)
yee :D
VpowerTV, remember to like the video, join the youtube channel (that will help me a lot) and follow us on itch.io https://daylight-games.itch.io/ . And if you are using twitter to share things, remember to send me your account to follow and share your game with you.
WOW. So cool!!!
Sweet Dreams is a song i like :) So i played this game after your post. It’s simple and good . However those moving platform was kinda buggy. Overall I liked it
Uh, oh no, I forgot to fix the moving platform... :\
Oh, well anyway at last you appreciate the game... After the jam vote I will go to release a patch for fix bugs + a longer level
The controls are a bit disorientating, and I couldn't jump to the left, but otherwise a nice little game.
thank you for appreciate the game, about jump on left... yeah, i know, I can't fix that if controls are only 2 buttons
Very interesting -- at first, the mechanical remix of Sweet Dreams was very confusing but I actually really ended up liking it in the context of the game. The "hold one button and press another to jump" was a very clever and well-executed idea.
thank you