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SlimeShooterGameJam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #29 | 3.500 | 3.500 |
Overall | #53 | 3.250 | 3.250 |
Presentation | #61 | 3.125 | 3.125 |
Concept | #63 | 3.375 | 3.375 |
Use of the Limitation | #81 | 3.000 | 3.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Charles Saeyang
Software used
Unity3D
Cookies eaten
0 sadly
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Comments
Nice game, I liked the fast shooting. Some more UI would be nice though.
Cool game. I like how the green slime had a pattern to it's movement. Maybe you should have made some of the other slimes move in a pattern as well. This proves what a famous YouTuber said: "If you need an idea for a Jam, make a Top-Down Shooter. Fits every theme."
Good job!
This is a pretty fun game, I liked how the green enemy had a different movement to the others so maybe you could an even bigger variety of enemies? Also the music cuts off at a certain point which makes the rest of the game feel a bit off.
I got to round 8 - was I close to the end? It was hard to keep switching colours whilst running and aiming. Right clicking the mouse to switch colour would have been much easier and also a HUD to show which colour you have selected would be nice. Good idea though well done!
Interesting game.
One glitch though, you can run off screen
I enjoyed this game, the shooting mechanic works well, but at a certain point the music just ends and its really off-putting.