The intro was amazing, and the combat system seemed promising, but the movement is so stiff and animations need more 'punch'. The effect when you block an attack is what your other animations need.
Main character was a douche tho.
Criteria | Rank | Score* | Raw Score |
Presentation | #5 | 4.000 | 4.000 |
Audio | #13 | 3.556 | 3.556 |
Art | #20 | 3.778 | 3.778 |
Overall | #21 | 3.333 | 3.333 |
Use of the Limitation | #37 | 3.056 | 3.056 |
Gameplay | #65 | 2.278 | 2.278 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Software used
Unity2D
Cookies eaten
Yes
The intro was amazing, and the combat system seemed promising, but the movement is so stiff and animations need more 'punch'. The effect when you block an attack is what your other animations need.
Main character was a douche tho.
OMG, I can only imagine the work that went into making the animation from the beginning, an impressive intro. The combat system seems a little confusing to me, I didn't quite understand the choice of the H and G keys, it makes me a little uncomfortable on the keyboard. Art, music and sound effects are exemplary. A great job for such a short time.
Fun game! The intro sequence really impressed me, especially since it was completed in the Jam's time frame. The combat was pretty good as well, I couldn't just mindlessly swing through enemies and I needed to watch for telegraphed attacks. The music is an added plus, and helps bring it all together.
Thank you very much. Lot's of work went into that enemy AI and it turned out broken. I'm glad you liked my broken AI xd. Shout out to GrimGlory for the art. And yeah for 72 hours jam first two days were the intro and 1st part of the game with the dialogue, the 3rd day we made the combat so it has it's cons. Will be fixed in future update though. Stay tuned for part 2 of the game with the boss fight xd (or don't whatever).
The art is beautiful. you made a lot in very small amount of time. Keep it up! :)
Amazing intro! I loved the cinematic and the story telling, and the fact that you could seamlessly blend the tutorial section in the introduction was awesome.
The game looks and sounds super cool, but the gameplay doesn't really match. I spent a few minutes swinging at the same knight and nothing really happened. Other than that, The cinematics were really well done for a jam! Some of the narrative was... off, though.
I like the presentation.
My sword hits feels like, damageless ? And i keep dragging enemies in my chest while moving
Leave a comment
Log in with itch.io to leave a comment.