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A member registered May 02, 2020 · View creator page →

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Of course

thanks for trying it!(:

I liked how many different goals there were. It felt like a lot of content for a jam game.(:

The game feels really good to play. Overall presentation is also great! I especially like the bounciness when you collide into walls, and the feedback you have for when you kill multiple enemies in one shot.

I think adding power ups that change things about how the base mechanics work would add a lot to what's already a solid base. Maybe consider continuing development?:)

I want to play with friends and powerups or something:) I thought the basegame play was smooth and intuitive!

I feel like this could be such a sick phone game. Music is also super rad:)

I like the mechanic and can see it being really cool with some more time put into it. The hit detection does some parts feel artificially hard though. I like that you included a plot too.:)

lol what the heck i've been listening to the sound track for like 20 minutes 

Slapping sound, music and animations made me smile. It's all so weirdly cohesive.

oh my gosh lol. 
what else could it be but more dogs?! OF COURSE IT'S MORE DOGS!!

This is a super cool take on the classic adventure game. 

I'm ashamed at how long I played this. I don't get it, but for some reason I really like the gameplay.


Okay but really though, It was fun to play through and explore. I think the gameplay style is classic and the presentation makes the dialogue feel really good to read.:)

As one who studied philosophy in college, I approve. Fun:)

Classic gameplay with a tight art style. Rad.:)

I thought I was going to die. 


I'll give the downloadable one a try tonight!:)


I love that some people thought to try that!!! It makes me so happy.:)


Ah I suppose that's poor thematic communication on my part. The intended goal was just that it be a cute thing you play around with. I wanted the player to feel free to just casually roam around, tend to their farm, and explore what upgrades and quests were in the game. It was less about reaching a formal "end". Thanks for giving it a try!

I struggled with the controls some, but I really appreciate the thought behind the project.:) I can see the love!

Oh yeah and I accidentally bowled into someone else's lane (oops) and when that triggered her to come over and tell me I could do better than that, man that was just the icing on the cake. 

My talent charmed her. This is awesome. It's fast, to the point, easy to understand, satisfying to play, and looks great. Thank you for making this?! 

Yeah I had that thought as well. Time to brush up on some visual design. Good to hear!

Fun system and neat concept.:) Cool to think about what it could turn in to!

This is a great concept.:) I thought it fit super well with the theme, and the puzzles are actually pretty good! I think making puzzles for jams is super hard (and usually done very okay) so it was a great surprise to come across these ones.

ah shoot. Thanks for letting me know!

wow this is just crazy awesome. the feedback is sick with all the effects, and it makes the entire game just feel great.:)

oh shoot! good catch on the magician thing! Thank you.:)

I thought your inventory in particular was super clean and it gave me some FF1 vibes which I appreciated since I'm awful at UI stuff.:)

WHAT?! Did I die?? I think I missed it, but it was still an engaging experience. I was invested enough to play until the end and try to figure out where I was or what I was doing. I also thought it was a super neat touch to have the beginning section bring the player back to the main menu. I didn't get it the first time, but I thought it was kinda cool once I realized. I think you built some useful systems here too! Would be cool to see your later projects build off of what you started here.:)

Hey I think this is an awesome template to build on. It's really freakin' hard though! Nonetheless, i'm impressed with how well it controls and I like the general design.

Aw yeah, I wanted to add so much more, but the limitation for this jam was sooo challenging for me and the person I worked with! Fitting all the art onto one 128x128 spritesheet?! Yikes! 

Thanks for playing it though! And heck yeah you could make a farming game(X

You smarty pants! 
hahaha yea, I actually saw someone who playtested for me figure that out too. We thought it was so funny we left it in. I hope you feel good about breaking them:)

Hey that was charming.:) Really nice presentation overall. I liked the sound effects and thought the town you put together felt good to explore! I almost wish there was some sort of combat? Idk, it made me feel like I was playing Link's Awakening or something. Great charm and good length.