I loved it, I'm sad to be so short, I really wanted to play more. It's simple and complex at the same time, I really liked the details like the cave's background and the effects of the blows. I just missed a button to close the game at the end and one to decrease the volume.
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Magic Defenders's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #15 | 3.588 | 3.588 |
Use of the Limitation | #20 | 3.647 | 3.647 |
Presentation | #29 | 3.235 | 3.235 |
Overall | #29 | 3.200 | 3.200 |
Art | #33 | 3.176 | 3.176 |
Audio | #61 | 2.353 | 2.353 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Software used
Unity
Cookies eaten
5
Comments
i like the concept very much and i would be happy to play it again if you make a long version of it.
I like the concept. The platforming part was a bit empty. The card battle was pretty nice. It would be awesome to have more card types.
Yea, I agree that the platforming was a bit empty, I only had about half a day to work on it, I would have loved to add trampolines, enemies traps, etc. But I ran out of time and I dint want to rush the card section and leave that unfinished. And I have a lot of card Ideas but I just ran out of time, I couldn't implement them.
nice, I really like the graphic…
just found some problem with keys control, consider reducing the delay press-reaction
Man the pixel art is so great, the cards are amazing. very nicely done. the turn-based genre was so satisfying too.
Wonderful idea, could be a step up to a greater game! the pixel art in the 2nd part was heavy, but gameplay very fun! Missed some music and had nice sound effects. Very nice and fun jam-commision!
It was cool, especially the second part of the game (strategic battle one). It was somewhat enjoyable.
Just replayed it! I am so glad you fixed that bug, I had a lot of fun playing the game! I especially liked the turn based combat and the impact of when you use a card! The platforming exploration was very fun too! The audio of this game is also very well done, some music might have been nice (but that's just a small thing in an already great game!) Overall, the game felt very polished and this is a great jam entry! PS The level design of the platforming felt very Hollow Knight-y (which is a good thing!)
I really liked the graphics and the sound effects were nice! I couldn't continue after picking up a card, as it wouldn't go off the screen unfortunately! Also, the jump sound effect would play if I pressed space while in the air, I recommend having it play only when you can jump. If you know if there is a way past this, reply to my comment and I'll give it another go!
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