Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
A jam submission

Level PeggingView game page

A game for MiniJam 34 - Balance
Submitted by vinlewt — 17 hours, 14 minutes before the deadline
Add to collection

Play game

Level Pegging's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#14.0914.091
Presentation#93.4553.455
Overall#113.1823.182
Audio#172.3642.364
Art#182.8182.818

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Vincent Crowe

Software used
Unity

Cookies eaten
None, but two massive donuts

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit)

Well done, creative use of the two buttons and nice puzzle game ^^
Can someone please show me how to get past the five yellow balls rushing at you though?

Music would have made this a lot more relaxing to play I guess since hearing the death sound over and over again got on my berves pretty quickly (but I guess this could have been avoided by playing better, I actually suck at this game ^^)

Developer

Yeah I am torn on the difficulty, on the one hand I wanted a challenge, on the other hand I probably should have toned it down to make it more inclusive. Keep the peg moving horizontally (to the right is best) to avoid the oncoming balls of doom.

Submitted

I tried this, but I guess Im just too bad.

It was a pleasure to watch you playing ^^

Submitted

Ooooh this is fun. And challenging. I really wish it had some sort of chase music to keep up the intensity.

Developer(+1)

Yeah, I should have added music, but I ran out of time. :(

Submitted

A really fun and unique concept. A bit hard at moments, but it encourages you to get better. Only after some time I realised that you can raise both sides at once.

Developer(+1)

Thanks, I'm glad you liked it. 

Difficulty can be a tricky thing when you are developing and don't have much time to get play testers.  On the other hand I did want it to be kind of tricky, I hope that the player gets a real sense of accomplishment  getting to the top.

Submitted

A lot of good ideas in this game : checkpoints, yellow balls running at you, the yellow wall advancing on you to make you hurry... The visuals are simple but make it possible to clearly distinguish the different elements. Good job :)

Submitted

I really like the concept for this, very imaginative use of two buttons.