Yeah I am torn on the difficulty, on the one hand I wanted a challenge, on the other hand I probably should have toned it down to make it more inclusive. Keep the peg moving horizontally (to the right is best) to avoid the oncoming balls of doom.
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Thanks, I'm glad you liked it.
Difficulty can be a tricky thing when you are developing and don't have much time to get play testers. On the other hand I did want it to be kind of tricky, I hope that the player gets a real sense of accomplishment getting to the top.