Thanks! As for the music - the game is an extension from the previous jam, so it doesn’t strictly follow the Isolation theme.
thejoun
Creator of
Recent community posts
I really like the concept. A city builder sounds nice, but it’s not much of a game at this point. Except for the beginning, where you have to decide which buildings to construct. A moment later your income rockets thanks to the happiness multiplier, and you’re free to build anything you want. I think a nice addition would be if a building had effect on the neighbouring nodes only.
Nevertheless, I did enjoy your game, keep up the good work.
I love the music and the art style, it’s so relaxing! Apart from the big strawberry-eating bug, I found these:
- It’s possible to go through bridges before they grow, the big blocking stones also seem not to be working
- The water pools move differently than the terrain, at first I thought it was a problem with my eyes
Overall, it’s a nice, pleasant game.
The sad music makes seeing the ball fly off into darkness even more sad. And I like it.
The game itself is really pleasant, I think it would be even better if it was a bit easier. The ball will always fall off track, at one point or another, and the player has almost no control over it.
Overall it's really well-made and easy to enjoy.
Pressing two keys simultaneously is pretty hard, I had to push them a few times to get it right.
I don't really understand what "one wood" or "one lead" is, so at this point there's no guessing. It would be nice to, for example, guess the density of a material, not the weight of one piece(?) of it.
Except for that, I really liked the art and sounds, they were really light-hearted and pleasant.
I really wanted to answer "it depends" to most of the questions, but I chose to kill, because I'm pretty bad at "accepting my fate".
Nice concept, though I feel like most of the questions were pretty much the same, and thus there is no particular middle ground between kill and die.
Also, I like when games encourage me to reflect on myself, but the text at the end was... a bit too much.
I really liked it, mostly the overall design and the simple yet captivating progression system. For the whole time I just wanted to see the giant carrots, and i wasn't disappointed.
For me the bugs' and carrots' grabbing areas were a bit too small, it was hard to catch them at times. But most probably it's my own issue, as I like my cursor to be super sensitive.
A really fun and well-designed game, keep up the good work!