I did enjoy this game! It was a bit awkward playing (since I did it single-player), but nevertheless I did get to see how it worked. The player feels like they slow down far outside of sandy areas, probably should tighten up the collision box. Also felt strange how the level would just reset when the cloud would attempt to exit the play area. It would be more helpful to just lock the cloud inside the play area. Otherwise, a really solid entry! Which team member did what task?
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Sad Cloud Simulator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #8 | 3.651 | 4.000 |
Audio | #8 | 3.286 | 3.600 |
Overall | #9 | 3.469 | 3.800 |
Art | #9 | 3.469 | 3.800 |
Presentation | #10 | 3.469 | 3.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
William Craig - Coding and Art
Jack Banfield - Music and Sound
Software used
Unity
FireAlpaca
GarageBand
Atom
Cookies eaten
ALL of them, but mainly easter eggs
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