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Heading Down's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #6 | 3.939 | 3.939 |
| Presentation | #7 | 3.879 | 3.879 |
| Overall | #8 | 3.674 | 3.674 |
| Concept | #15 | 3.545 | 3.545 |
| Enjoyment | #16 | 3.333 | 3.333 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Bianca Silva, Jonathan Heruty, Lydia Williams, Matthew Gonzales, Michael Perez
Software used
Godot, Aseprite, Procreate, GarageBand
Use of the limitation
The player consistently falls down and rebounds back up as they go through the game. Thematically, the player also starts at the top of the building, and falls all the way down to the bottom.
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Comments
I didn't realize that head bonks were supposed to be a bad thing! I spent my first few runs trying to bonk max because it was such a satisfying sound, and number go up! Awesome entry :)
Very fun and hard! the artstyle really matches with the music and sound, great job!!
Really fun and simple game, this can be a potentially fun mobile game concept! Really liked the way you move the character to start the game from the main menu too!
Great game!!! Do you have any ibuprofen? I got a headache
I had a good laugh playing this one. The poses are my favourite :)
This game is cool, the artstyle is cohesive and the squishiness of everything really brought everything together. The music was fitting and energetic. Keep up the good work!
PS: This was my record hahaha
It didn't occur to us until reading the comments that it wasn't intuitive if Head Bonks were a good thing or a bad thing 😅
Originally in the main mode, you'd lose outright if you ever bonked X amount of times, which made it clear you should avoid that but it ended up being frustrating to have to replay the entire game for making mistakes, especially considering how chaotic and hard it is to control the character towards the end.
So we removed the lives system and just made it count how many bonks you accrued. It's occurring to us now that the goal of arcade-y games is to typically make a number go up, so that being a number that goes up intuitively seems like it means you should shoot for more head bonks, haha. Maybe a funny thing we could have done was name it "Head Integrity" or something, and it starts at 3 and subtracts 1 on every head hit, but then keeps going past 0 into the negatives.
Anyway thanks for the feedback :) big lesson learned about being more thoughtful with making the player's goal intuitive!
SOOOOOOOOOOOOO HARD
Love the protagonist and premise!
Crazy game, love it
Fun idea! The game is crazy (in a good way!). My record is 16 head bonks.
I like the banana intro. SFX is great.
Great job! Nice art and excellent music
10/10, not enough concussions.
this give me pizza tower vibes It feel The art Is not that good but still feel good and the over all is okay this is a pretty solid game
hahaha, that was funny. I hade 23 bonks. Like the concept!
Love the concept! Looking forward to future updates!
Ouch!
This game is perfect.
The game's concept is fascinating, and the synchronization between object animations and music is exceptionally well-executed! (Haha, so this game is actually a 'sequel' to your previous work! No wonder I noticed how distinctive the opening was. This kind of connection is really clever and entertaining!)
Adore the style. The game play reminds of that one Happy Wheels level... Very fun!
This is why you should always wear your safety helmet.
A cute and very fun game! The gameplay is simple but the quirky visuals and sounds effects make its so much more enjoyable.
The presentation of this game is incredible, the player posing in all sort of ways as she falls accompanied with amazing spritework and animations, the bouncy and cartoonish sound effects that plays, and finally the very funny and well done end screen at the end, tying everything together into one silly yet polished experience.
Amazing stuff!