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Pecking Pilgrimage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4 | 3.462 | 3.462 |
Presentation | #7 | 3.846 | 3.846 |
Overall | #8 | 3.212 | 3.212 |
Concept | #10 | 3.154 | 3.154 |
Use of the Limitation | #20 | 2.385 | 2.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Lomstfer (https://lomstfer.itch.io) and Max Westerlund (https://max-westerlund.itch.io)
Software used
Godot, Aseprite, Bosca Ceoil, jsfxr and GitHub
Use of the limitation
Through the story
Cookies eaten
Somewhere around 26
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Comments
This is great! So nicely polished, interesting level design and fun concept, this is amazing
Thanks dude! We stayed up late in the night in order to finish it, since the jam ended at 6am where we’re at. But it was worth it 😎
I really had fun playing this one. I think it's one my favorite games of this Jam! Good job :D
Thank you so much!
R.I.P my turkey, had fun reaching the top and the dialogue was lovely.
I always imaged these games to be no fun at all, like Jump King or Get over it.
But this was incredibly fun, Great Work!
Good job on making it to the top! I'm glad you enjoyed the game!
Every game that has turkeys is good and this one is no exception.
Well spoken.
The turkey is cute :P
Thanks! Not cuter than your monster!
Reminded me of a certain Dark Souls character.. lol. The mechanics took a few tragic falls to get used to, however it ended up being a lot of fun! Well done.
Thank you! Did you make it to the top?
I liked it tho I wasn’t able to reach up the top, thanks to my gaming skills :/ but the art and concept was amazing!
Thanks! I'm starting to realize we made it way to hard...
I liked what I saw of it, the lack of air control makes for a fun challenge, but had to give up after the 3rd apple. Being frustrating because of difficult gameplay is fine but the slow walking speed to get back to the start feels like wasting the players time, which is a much less fun kind of frustration. It's also slightly unfortunate since I didn't get far enough to see how it fits the limitation (and I imagine a lot of other people will be in the same boat), so can't really judge that.
Thanks for the feedback! It can be hard to judge the difficulty of your own game when you get used to playing it, so we should have probably done playtests.
I loved the world and graphics and think they added a lot to feeling. Sadly I couldnt make it to the end for it is really difficult to get a handle on your in flight momentum and every time a pixel was hit you lost all momentum and fell down like a rock. This and the slow falling made the game quite frustrating to me personally. Still enjoyed the challenge and had a fun time trying to get higher.
Thank you for the comment! We wanted the game to be frustrating, but maybe we went to far...
Cool story and nice visuals. I had fun trying to gather those fruits.
Thanks! Glad you liked it!
Well, I didn't make the landing with multiple fruit (nabbed one and fell) - was that the end? Either way, although I didn't finish the game what I did play was well designed! Nice art and story too.
There is an ending when you reach the final branch. If you fall down you can always try again! I'm glad you still enjoyed the game!