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Syringe Sprinter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #40 | 3.111 | 3.111 |
Overall | #67 | 2.694 | 2.694 |
Presentation | #68 | 2.778 | 2.778 |
Concept | #73 | 2.778 | 2.778 |
Enjoyment | #85 | 2.111 | 2.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Myself (ACORNEX)
Software used
Unity
Use of the limitation
Picking up the syringes of light makes you faster, which makes the game harder to handle and also there's a timer for a leaderboard in the comments. Also speed is the key out :0
Cookies eaten
2 (they were good)
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Comments
I like the slenderman-style gameplay, I just didn't feel like I was in a rush until the person suddenly caught up. Good visuals/sounds, spooked me the first couple times.
Camera jumping all around, barely see anything and insta dying every 2 second :'V Bro I havent even had a chance to make an opinion. Make easier games. Good job on finishing the game tho and i like the concept
I like the idea of horror and finding your way being hard, good overally grim feel. It's still too hard for me, and hard to see what's up and what's down.
I found the controls a little difficult. Most notably the camera movement when moving the mouse was normalized rather than locked. So although the player would move faster, the camera held back the responsiveness. I like the 3D models, very stylized and look to be well made assets!
I really liked the atmosphere and the different rooms, but I could get very far due to the enemy/just getting disoriented.
My game had a similar concept (but 2D), so it was interesting to see a 3D horror take on the idea.
I maybe found a small bug? Sometimes I couldn't continue to rotate the camera with the mouse, like I had reached the bounds of the screen. This was in full screen on firefox, if that helps.
The monster/chaser quickly became more of an annoyance than a scare, the camera reset after being grabbed was quite disorientating and he sometimes respawned like 5 meters awary. I was once caught in a loop where in the time i reoriented the camera i got grabbed again, and it repeated at least five times in a row.
Thanks for the gameplay notes: the monster was supposed to spawn in a set spot in the map and if the player is within the monster spawn it would spawn the monster at another spot but in hindsight even though it’s a different spot the player is still in line of sight when it spawns. This coupled with the fact that I increased the speed probably didn’t help haha. If I have the chance to hotfix it I’ll set the other spawn further, increase the radius between the player and monster to set the monster to spawn 2 and maybe decrease the monster speed. I was also trying to give off a getting up from the ground effect with the camera orienting to the floor after captured but I can see how that can get annoying after a while. Thanks for playing!
No problem - trying to make sure i play and rate plenty games!