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Neon Impaler's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #58 | 3.417 | 3.417 |
Concept | #70 | 3.250 | 3.250 |
Overall | #88 | 2.979 | 2.979 |
Use of the Limitation | #99 | 3.000 | 3.000 |
Enjoyment | #125 | 2.250 | 2.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
XMoby and Chozoid, for the fourth time!
Software used
Godot and some other tools
Use of the limitation
There's no water in this neon world!
Cookies eaten
One or two mochis, maybe...
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Comments
cool game..but maybe improve the controls a bit...i found it hard to control
Thanks for the feedback. The controls are one of the first things we plan to improve after the voting period is over (considering we’re not allowed to update before then). We have an idea or two for the controls, but are open to suggestions. Do you have any?
pretty cool game and nice concept! I really had a lot of fun playing it!!
Thanks for trying the game. Glad you enjoyed it!
the controls were a bit confusing but after I got it it was a nice game I like the music and the art style, nice game!
I admit the controls could have been either configurable, or at least offer more options. Having only Enter for the harpoon is probably not the best. We’ll see if we can adjust post-jam.
Thanks for the feedback!
Wow this game looks really good! The audio and effects really adds a lot to the experience! Really enjoyed being in the neon world :D Nice job!
Thank you for playing and commenting, glad you enjoyed the game!
Really enjoyed the music
Might be the best submission to this mini-jam
Wow, thank you for those kind words!
You got a lot done for a short jam, congrats! I did 2-3 runs before I realized I needed to catch the fish. Fun mix to do a jetpack fishing game. :D
Yeah, we realized too late the jam was an hour shorter than expected, and we (foolishly) kept the addition of the gameplay instructions for the end; we wanted to make sure the gameplay was finalized before we wrote them. Oops! Maybe in a post-jam version, we’ll see.
Thanks for playing!
Initially I was a bit confused as there weren't any tutorial on the controls or how to get fuel, but once I figured that out I found this game quite fun! Love the neon theme and music! It's obviously a lot of work has gone into the shop and available upgrades.
Thanks for commenting. We had a plan to add instructions in the game (and more sound effects), but we realized too late that the submission time was an hour earlier than anticipated (making the jam 71 hours long instead of 72).
Glad you loved the vibe! The music was not made by us (as documented in the credits), but we made sure to chose pieces that would fit the game.
At first I thought your game was broken, but I just had to get really close to the fish.
Then I discovered the Shop, and had a blast upgrading my arsenal. The Ultimate Impaler allowed me to harpoon fish off the screen. Ha!
Really felt like I was fishing in Tron – especially with the neon polygons reverberating to the bass. The music really brought the atmosphere to life.
Good game.
Thanks for the kind comments! We had a blast trying to find a way to get evertyhing on the same beat: the bumping polygons in the background, the two-frame animations, the music - though it’s still not perfect on that front. We were clearly inspired by the synthwave playing non-stop all the week-end here. 😆
With the shop, I think it gave a vibe like those old Flash games (R.I.P. Kongregate).
Amazing visuals! Its a little difficult, i think due to the limited range of the harpoon gun. I am very impressed by the scope of what you were able to achieve in what limited time we had!
Thank you for trying and commenting. After running the same waves for hours, they didn’t feel hard, but I understand that it might not be the case coming freshly in the game. The shop helps, and after a couple of runs, catching fishes becomes a bit easier (though the evil cubes of doom are not less deadly).