I like the retro vibe, including the visuals, audio, etc. A bit less a fan of the one-handed keyboard controls, but that’s probably a “me” issue there.
XMoby
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Thank you! The sound menu comes from a template we’re building and augmenting from jam to jam (and as a nice side project between those jams). The level selection was a brand new experience though, but Godot made it easy enough. I really had fun with the prompts and the first eight levels. The real difficulty indeed starts at level 9 and above, which were created by Chozoid with full carte blanche. I was not able to finish all of them myself, haha!
Very nice presentation and game flow. I like how you went all-in with the betting terms and concepts and all, I feel like I learned (a bit) by playing the game (thought there’s no way this could turn me into a gambling person, haha!).
One small addition I would suggest, if you’re open to it, would be to have some kind of indicator on the horse the player bet on…? It would make things easier to follow, but then again, maybe it would break the immersion, I don’t know.
I proudly got a plushie on my first try. “This is so easy!” Yeah, didn’t get any after that, lol.
I feel the second screen (from clicking the down arrow) is a bit too easy too miss. To me, that down arrow felt like “this is where you drop your plushie”, not like a clickable element.
Other than that, nice presentation, very quite, and as frustrating as those claw machines can be in real life, haha!
Thank you! We tried to ease the player in with tutorial-style levels, but it probably misses some more visual cues to better understand what’s happening. If you happen to reach level 10, you’ll see a hard spike in difficulty. We split the level making between the two of us: I created the first tutorial-like ones, and my brother was given carte blanche for the later levels. He went all in, I was not able to complete all eight of them myself, haha!
Thank you! We spent a lot of time developping game mechanics and puzzle elements, and were left with not enough time to polish and create more levels, or a better flow through those levels. Right now, it really goes from “we hold your hand” to “good luck, haha!”. We do have a list of things we’d like to do to make it more polished, let’s see if the motivation is still there after the jam. ;)





