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Thank you! We tried to ease the player in with tutorial-style levels, but it probably misses some more visual cues to better understand what’s happening. If you happen to reach level 10, you’ll see a hard spike in difficulty. We split the level making between the two of us: I created the first tutorial-like ones, and my brother was given carte blanche for the later levels. He went all in, I was not able to complete all eight of them myself, haha!