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A jam submission

BookwormView game page

My (first game jam!) entry for Mini Jam 141: Stories 📖🪱
Submitted by ryanlaycock — 1 minute, 32 seconds before the deadline
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Bookworm's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#43.7503.750
Overall#143.2083.208
Presentation#163.1673.167
Enjoyment#163.1673.167
Use of the Limitation#212.7502.750

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1 But thanks to Abby for drawing some of the books!

Software used
Unity, Asesprite

Use of the limitation
All the enemies (the moths) are ridiculously overpowered, as in, you can't fight them. You must use other ways to avoid certain moth based death. Also, if you overpower yourself (greedy), then POP!

Cookies eaten
Sweets and Monster

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Comments

Submitted(+1)

This is really good! I had trouble on the second double jump but after reading some comments I was able to figure it out. My feedback would just be to add the basic platformer stuff:

 - Coyote time. Allow the player to jump for just a couple milliseconds after they leave a platform, so it doesn't feel like the game just ignored their jump input.

 - Jump buffer. If the player hits the jump key milliseconds before they actually hit the ground, the game should still let them jump.

 - have the colliders of deadly stuff be a little bit smaller than the sprites, so that if you just barely brush against something dangerous, it won't hurt you.

 - Give the player a material with no friction so they can't weirdly stick to walls or anything.

For a first game, this is very good! Excellent job!

Submitted(+1)

This has serious potential. The power bar is something you have to actively have to juggle. The burrow ability is both charge and stealth. This is one of the most engaging game in this Jam.

That being said, I have some recommendations:

The hitbox of the worm appears to be pixel perfect, this is good for platforming where you can cheat out a lot of distance, but this also means the worm will get stuck on ledges when players tries to jump up ledges.

The moths chases the worm if it gets too close. Adding a circle of detection will help players visualise the problem, this will be helpful since they are also under time pressure.

Developer

Thanks for the kind words, and the advice! Certainly agree on both, I'll be sure to add them if I come back to this! Thanks :)

Submitted(+1)

Cool stuff and nice art. Eating books to gain power is indeed a cool mechanic. Quite good for a first jam entry. I reached the far right end of the level and I assume that by going into the hole in the floor I beat the game since it restarts when jumping in there


And yeah the jumps are very hard to make but the game is still enjoyable overall. Good job!

Developer(+1)

Thanks!! Yeh that's the end, I envisioned adding a success screen etc but I ran out of time sadly!

Submitted(+1)

sometimes the jump didnt work, and it doesnt work with arrow keys despite left/right arrows working. i couldnt get pass the moth with double jumping so idk if my timing was off or if jumps arent high enough.

i do really like the idea of a bookworm eating words from books to gain power, thats a really cool concept.

Developer(+1)

Aha, I'll add the arrow keys as well next time I look at it - I only intended for WASD to work. I promise you its possible to get past the moths ;) But I will amend the jumping, it feels a little slugish looking back at it.

Submitted(+1)

i was a bit confused. Wurm is cute

Developer

Hey what was confusing - lack of tutorial or the aim? First time designing a level like this so keen for feedback!

Submitted(+1)

The dubble jump was not always consistent. Also a tip is to look at coyote jump and some more slippery collidors ( so you dont get stuck behind a wall) for a better feeling of the game.

Submitted(+1)

Very nice usage of the theme and limitation! I kept dieing on the second double jump over the moth (because I didn't have enough power), until I finally figured out that you need to use the slide mechanic to gain power hehe.

Developer

Nice! Was it obvious enough or would more guidance have made it more enjoyable? First time really designing levels before!

Submitted(+1)

I think it was obvious enough - it felt good to see the power bar fill up once I tried doing it. I think the average player would probably like a little more guidance, but I know it's hard to make those things in such a time crunch. It's something I should have done in my game too.

Submitted (1 edit) (+1)

I really like the concept of the book worm digging into the book to gain knowledge! However, I am not sure how to progress after the sections of book though, I could be missing something. Nevertheless, cool idea! 📚🪱

Developer(+1)

Thanks! Really enjoyed doing the animation for the diving too - my first time doing animations in a game. How far exactly did you get? It's definitely possible, I promise ;). 

I was hoping to add the tutorial through the level, to suggest how to progress through that level, but unfortunately ran out of time.