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(+1)

This has serious potential. The power bar is something you have to actively have to juggle. The burrow ability is both charge and stealth. This is one of the most engaging game in this Jam.

That being said, I have some recommendations:

The hitbox of the worm appears to be pixel perfect, this is good for platforming where you can cheat out a lot of distance, but this also means the worm will get stuck on ledges when players tries to jump up ledges.

The moths chases the worm if it gets too close. Adding a circle of detection will help players visualise the problem, this will be helpful since they are also under time pressure.

Thanks for the kind words, and the advice! Certainly agree on both, I'll be sure to add them if I come back to this! Thanks :)