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(+1)

Very nice usage of the theme and limitation! I kept dieing on the second double jump over the moth (because I didn't have enough power), until I finally figured out that you need to use the slide mechanic to gain power hehe.

Nice! Was it obvious enough or would more guidance have made it more enjoyable? First time really designing levels before!

(+1)

I think it was obvious enough - it felt good to see the power bar fill up once I tried doing it. I think the average player would probably like a little more guidance, but I know it's hard to make those things in such a time crunch. It's something I should have done in my game too.