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WZRDRY's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #8 | 3.834 | 4.200 |
Enjoyment | #10 | 3.286 | 3.600 |
Overall | #25 | 2.784 | 3.050 |
Presentation | #32 | 2.191 | 2.400 |
Use of the Limitation | #37 | 1.826 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Only me, Reittoil
Software used
Unity3D (everything was done with native sprite shapes)
Use of the limitation
In fantasy RPGs, a wizard typically makes use of its staff to harm its foes (various magical, elemental damages), in WZRDRY you use magic in a non violent way to solve light based puzzles.
Cookies eaten
Way too many bowls of granola...
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Comments
the puzzles go crazy, tho it could benefit from sounds and maybe some better graphics well good job anyway
(unity postprocessing is like really easy and fast to set up try it out)
Clever puzzles.
The visual design was refreshingly spare, but it could have been slightly clearer--targets and obstacles look the same, for example.
If there was sound, I couldn't hear it, unfortunately. If you didn't implement sound, you should consider it--even a little bit of music and SFX really add to the immersion factor.
Yes unfortunately I didn't have the time to add any audio but I agree it would benefit the game a lot.
Thank you for the feedback :)
Really cool concept! Had fun playing it.
Feedback: In the beginning I was stuck a little because I had some trouble figuring out what were walls and what I can move. I think if you improve the visual clarity a bit this one could be a banger!
Thank you for the feedback!
I'll try to do a batch of improvements once the jam rating period is over :)
Lovely! Sokoban puzzles with light. Great prototype, interesting mechanics. Push it a bit, I think it can become a great game.