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A jam submission

Atom BlasterView game page

Build an atom and destroy others!
Submitted by Kylan, Hot Shack (@TheHot_Shack) — 5 hours, 49 minutes before the deadline
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Atom Blaster's itch.io page

Results

CriteriaRankScore*Raw Score
Respect of the limitations#14.8754.875
Sound#63.7503.750
Overall#93.6253.625
Graphics#93.6253.625
Game Design#182.8752.875
Overall#193.0003.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Team Atom Blaster! Made up of 4 people

- Kylan Haffie: Programmer (Lots of coffee needed)
- Blaze: Musician (Great music and discord memes )
-Jordan Dube: Sound Effects/Musician (Amazing!)
- Drunk Shark: Project Manager (Username changed daily)

Tools used
Unity

Cookies eaten
1 chocolate cookie from Subway was eaten and it was tasty. I should of spent more time eating than working on this Game Jam.

Difficulty of jam
This game jam has been very difficult in terms of grouping up and co-ordination as the team members are from different places. The game released with major bugs due to time constraints, but such is the nature of a Mini Jam! We enjoyed it, and all gained valuable experience from it.

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Comments

Cool!

Neat game! A rushed game but you got a lot of good moving parts for sure! I just got to a point where I was bored and moved on. It would help if you built a final boss for closure, or some sort of end to the game. Nice work! 

Developer

Hey Zach ! Thank you so much for playing, it was so fun to see you play a game that we worked hard on. Sorry that there was no final boss; it was a feature we planned but had no time to implement. I have taken all of your feedback on board and will be making amendments after the game jam. Keep up the good videos! Its wonderful to see a YouTuber who is interested in playing Game Jam games.

Submitted

interesting game, the audio was really cool and i liked the effect on the oxygen. My criticism is that i was very confused to where i needed to go and what i needed to do. Next time i recommend doing a tutorial or something to help the player get his bearings, have someone outside of the dev team play it (without explaining how the game works) and grab feedback as to how you can make the game more intuitive. good work m8s !

Submitted

ow nevermind, just saw the tutorial on the description my bad. I'm new to itch.io :)

Developer

Thanks for playing ! :)