Thanks for playing. Yeah, one of the frames got mixed up for the look up animation and I didn't fix it in time. :)
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I slowed it the game down the longer the arrow flies. That way you could see the targets better an the arrow doesn't fly past so fast.
However this is very flawed. I want to release another version after voting. This one has the game slow when you move past a certain points in the x direction. Kind of like a stair case if you will.
Thanks for the play and insights!
Haha, glad you liked my take on the theme. Yeah. I wish I had more time devoted to the game. To be honest I spent most of the time just fumbling around in Unity trying to reuse the arrow so I didn't have to destroy/create it. Boy was that a mistake! LOL. Thanks for playing! And yes, the camera should have panned just like many of these styles of games. Cheers!
Great game! You actually made me feel bad to be a can of toxic radiation. Those elements are really mean. If I could shoot at a faster rate it might make the game a little bit better. Cheers!
I don't know why but somehow this is my favorite game of the Jam. It was just fun to play. Though the reading was a little tough. Maybe pick easier fictional names next time? LOL. Nice work! <3
Cool game! I really like the action and the speed of the game. But at the same time I was racking my brain to remember how to fight off the baddies and not grow them. Frustrating. But at the same time it makes the game interesting. The pacing is just a little too fast. Nice work!
Neat game! A rushed game but you got a lot of good moving parts for sure! I just got to a point where I was bored and moved on. It would help if you built a final boss for closure, or some sort of end to the game. Nice work!
This is a really cool concept. I was a little confused at the fighting screen at first. But then I realized it was automatic. Maybe you could add some damage points as an extra bit when the element takes damage. Nice work!
I really enjoyed playing this one. It was hard to figure out what I was doing at first, but I got by without reading instructions easily. The game seemed like it went on forever, though. And then the boss appeared.
Yeah... The game suddenly ends, doesn't it? The spawning logarithmic. Waves of evenly spaced enemies getting smaller after each wave would have been much better. Thanks for playing and the feedback! :D