Glad you enjoyed the atmosphere! Such a wonderful compliment. :D
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Yes, there should have been better sign posting for sure. Eventually you can figure it out. But it does take time. One thing that would have helped would be animating the cameras. That or writing more story/ characters to give hints as to what to do next.
You got a good laugh?
Well, that makes the game a success in my book. :D
Yeah, I probably could have animated the camera to go to Bob. I made little motor components that I totally could have hooked into the camera.
Thanks so much for playing! <3
Thanks, Mr. Owl!
Yes, the positional audio bit is the main mechanic of the game. However, It is very hard to get accurate sound and position. I thought it would work right out of the box. But it depends on how close the viewer is to the screen among other variables. And also it takes a few tries to get used to feeling out where the sound is coming from. It is not obvious and not accurate. Not only that, the hit boxes are a bit too small.
Also, I wanted this game to be a more accessible game, but actually because it is so dependent on both sound and sight, it winds up being less accessible.
Anyways, thanks for playing my game! I really appreciate the feedback.
I slowed it the game down the longer the arrow flies. That way you could see the targets better an the arrow doesn't fly past so fast.
However this is very flawed. I want to release another version after voting. This one has the game slow when you move past a certain points in the x direction. Kind of like a stair case if you will.
Thanks for the play and insights!
Haha, glad you liked my take on the theme. Yeah. I wish I had more time devoted to the game. To be honest I spent most of the time just fumbling around in Unity trying to reuse the arrow so I didn't have to destroy/create it. Boy was that a mistake! LOL. Thanks for playing! And yes, the camera should have panned just like many of these styles of games. Cheers!