the jam ended because i forgot
but gonna test this soon
Criteria | Rank | Score* | Raw Score |
Concept | #2 | 4.286 | 4.286 |
Overall | #5 | 4.114 | 4.114 |
Use of the Limitation | #10 | 4.257 | 4.257 |
Enjoyment | #10 | 3.886 | 3.886 |
Presentation | #14 | 4.029 | 4.029 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just me :)
Software used
Unity, Visual Studio, Aseprite, Audacity, and lots of googling
Use of the limitation
I used only the six colours of the jams palette
Cookies eaten
Too few, but more than I should have
I'm absolutely impressed! That's definitely the best game I've played in the Jam!
The pixel art and music were awesome and the mechanics were nicely polish! Good job!
I managed to get into the top 5 of the leaderboard🤩. By the way, this rank was a nice way to keep the players on your game.
Really a great entry! I was happy to be able to play your game before the Jam ends.
Wow so close to 2nd - that must've been frustrating! My friend hit first place yesterday (he was aiming for 1 mil points) and I get the feeling no one else is gonna get close lol
About the leaderboard, it was actually insanely easy to set up given how much it adds to the game - in case you're interested in giving it a shot I'll drop the vid I followed. It only took me like 20 mins to get the functionality down, and I've been able to reuse the code super easily!
I love what you did! Everything fits together! The simple graphics and effects with the style of music and sound effects fit the jam's palette well. This is a very well made game! Great Job!
The amount of polish on this is unreal! The unique movement is really charming and you made you of the color pallette extremely well! Although I did notice that the character was stuttering when moving, this can be fixed by changing the timestep in Unity. I really have nothing else to critique, this is definitely a standout so far and I think it even has potential to be a fully fledged game with the addition of a few features. Watch out fellow devs!
Damn it! I was hoping no one would notice the stuttery movement - I guess with so many fellow devs playing someone would mention it eventually. By changing the timestep, are you refering to Cinemachines update method? Or maybe the player movement one (fixed / standard / late)? It's been bugging me for a while and none of the common fixes seem to be working - theres also a chance its due to the janky way I'm connecting the player to the ball of yarn.
And thanks so much for the positive words! It means a lot to me that so many people are enjoying the unusual movement dynamic :)
I really love the gameplay, I wish you add item or something to boost my cat :)
GG for the entry :)
This is sooo polished! I got a highscore of about 11000 points. The game was super fun to play, it's those kinds of games where you have to fight against your own ability to do things (reminds me of games like Human Fall Flat, in a different way). The cool thing is that the movement and controls were very responsive, so this learning experience of running and smashing things and eventually becoming good at it while avoiding obstacles was on point.
Great job!
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