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A jam submission

YarnView game page

Submitted by O4FoxSake — 4 hours, 57 minutes before the deadline
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Yarn's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#24.2864.286
Overall#54.1144.114
Use of the Limitation#104.2574.257
Enjoyment#103.8863.886
Presentation#144.0294.029

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Just me :)

Software used
Unity, Visual Studio, Aseprite, Audacity, and lots of googling

Use of the limitation
I used only the six colours of the jams palette

Cookies eaten
Too few, but more than I should have

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Comments

Viewing comments 20 to 1 of 27 · Previous page · First page
Submitted

Really fun! Love the scoreboard! You did a really good job!

Developer(+1)

Thanks :) I enjoyed your entry as well

Submitted

really good use of the palette
awesome game and cool concept 
you could improve upon the idea with power ups, effects and a faster pace
really liked the dash mechanic and very good use of the limitation

Developer

Ty for the kind words and honest feedback :)

Submitted

Cute game! I last entered a Speedrunner's game jam and it was already tough to get a leaderboard working. And the yarn idea is very creative and lovely!

Developer

Thanks for the kind words :) The leaderboard was actually super simple to get working - I'm really surprised more people don't implementing them. In case you ever want to try your hand at creating one, with this vid I had mine up and running in only 20 minutes!


Submitted

The game is cool with a cool great. Great job! :)

Developer

Thanks!

Submitted

I am quite frustrated that i couldn't make it on the high score page. Blast you and congratulations! Check out my live review at https://www.twitch.tv/scalphamission

Developer

You made an amazing effort though! That last run you did was honestly the highlight of the jam for me - seeing the panicked sprint at the end, you thinking you had made it, only for someone else to steal the 5th place spot while your run was happening was one hell of a ride. Thanks so much for giving my game a play :)

Submitted

This is really good and polished, it feels like a full release game and not like a game that was made in 3 days.

Funny how we got kind of the same thought that cats play with balls, and we even used the same cat sprite, but we exploited them in a totally different fashion.

And this game has a leaderboard, that's practically infinite replayability for me

Developer

Aw thank you :) I've actually noticed a good number of people using the cat animations we did - they really are perfect for the colour palette!

I enjoyed playing your interpretation of the "cat playing with ball" idea too, and it really sucks that you couldn't fully develop it after your basketball injury - I hope you feel better soon! I also hope that soon you'll be able to develop a jam game as you fully envision it, because although it was cut short I think your entry is really solid

Submitted

nice game I am unsure how the dash works since I would dash towards the left of the screen when ever I did press the button which got me killed in the end. Destroy all the furniture with the giant ball of yarn was fun though

Developer

Thanks for giving it a try! The dash is actually more of a pounce, where the cat you play as jumps towards the ball of yarn, knocking it in whatever direction the cat pounced in - did you play through the tutorial? It lets you experiment with the mechanics in a safe area, hopefully giving people a chance to get used to the kinda unusual movement. I hope you enjoyed it either way tho :)

Submitted

nope did not play the tutorial didn't see it when I first played the game. I did have fun wrecking stuff and and trying to dodge other things though

Developer

Aw all good :) next time I'll definitely try make the tutorial page a little more obvious. Do let me know if you decide to play through the tutorial again and give the game another try - knowing if it improves the player experience much would be really helpful to me!

 I really enjoyed your entry btw. The fish reflecting minigame / boss fight at the end was super creative!

Submitted

just give it another go I get it now its where the ball of yarn  to the cat for some reason I didn't figure that out well playing it the first time the tutorial was indeed helpful to mess around .  


thanks for playing my game as well the fish bone throwing cat is not really a reflect the bones but hit him before he throw the bones.

Developer

Ah... so thats why I couldnt get past it lol (and I'm really glad to hear the tutorial helped!) :)

Submitted (1 edit)

Very interesting idea. I liked the idea overall gameplay. Also liked that you could decide whether or not you want to move forward slowly and controlled which results in you not being faster than the barrier, or with dashing which kind of takes control away from you for a few frames. 

Everything felt very polished and interactive. I liked the relaxing music playing in the background.

Good game.

Developer

I'm really glad someone picked up on that - I found that the balance between the two movement types add a lot of depth to the game, allowing more skillful players to take risks and push for the leaderboard, while others can still enjoy the game at their own pace. I'm glad you enjoyed it :)

Submitted

This is awesome, the movement gimmick is so much fun and the addition of leaderboards is just a cherry on top :D Really good job on this one, and perfect idea for the jam, all the more impressive that You made it solo. Can't wait to see Your jam entries in the future :)

Developer(+1)

Thanks for the kind words!

Submitted

Wow... I said that I would pay the most attention to the balance in your game, but I can not remain silent about how detailed you have made the game! Oh, this concept is very cool and goes well with the theme. The visual is very smooth and good. With music playing in the background, it is very fun to destroy objects. You even managed to create a leaderboard!! (Im in top 4 :D) Excellent work...

Oh yes, balance. Well, I think that the gameplay problem is that the standard movement is not very effective. Since the dash is very fast and has no restrictions in use, it is most efficient to move only with the dash! 
Yes, it can sometimes be dangerous when there are moving spikes, but then another problem appears - the random generation of obstacles. I had a moment when only static spikes appeared at the top of the level, and I avoided them without any problems!
I think that these problems are quite difficult to solve. I would add dash charges so the player would sometimes have to move around with a normal sprint. But in order for the gameplay not to become boring and somehow limit skill players, you can add items that appear near traps that would instantly replenish the dash charge! 
What about generation... The generation problem is much more difficult to solve. I don't understand level generation and I could be wrong, but maybe the game should read the player's Y position in order to spawn traps right on their level behind the screen. Sorry if I misunderstood how obstacle generation works in your game.

Final opinion: The game deservedly 5/5

Thanks for such a great submission! <3

Developer(+1)

Seriously, thanks so much! It really means the world to me that someone would put so much effort into writing a review for my game - and nice job on making it to top four :)

Thats a really good idea about limiting dash charges, and forcing the player to take more risky paths to recharge them could definitely make for some interesting gameplay moments - I think youre totally right about the map generation too - I wasn't able to create a sophisticated system given the time limit, but its definitely something I want to focus more on in my future jams

I'm actually considering turning this into a small mobile game, so ill keep your suggestions in mind for if I do go ahead with that! And again, thank you for going into such depth

Submitted

Im glad my feedback helped you! You also helped me with your feedback - I began to better understand what is good and bad about my game :)

Good luck with this difficult task, and let me know when you finish the game! 

Submitted

Nice game, feels quite polished and theres a tutorial which is nice. The visuals look good. Would be better if the difficulty increases or if there was something to encourage the player to move forward since theres nothing stopping the player from just afking at spawn and getting high score.

Developer

Oops! I actually had something which forced the player to move forward from the start, but disabled it when I was testing the tutorial (and forgot to turn it back on for the upload lol) - thanks so much for pointing it out. I hope you decide to give it another shot because like you said the game doesn't really function without it

Submitted

Cute game! running was fun, first i didnt read description and i was trying to avoid all objects >.<  And now i have second place!Good job! ^^ 

Developer

Thank you! I'm glad you enjoyed it :)

Another dev pointed out that I forgot to enable a pretty important feature when I uploaded the tutorial version (that stops you just afking to get a high score), which I think is the version you might have played? If you have the spare time I'd really appreciate it if you gave the game another try bc its a lot more fun with the mechanic enabled lol

Submitted (1 edit)

Yeah i noticed that but decided to run not stand and played it again to have higher score! will try again now with fix ! :D

//  Its a lot harder now : o!  Im not sure if its not too fast as i can`t even take turns bc it slows me down and i loose. I can see how dashing can help a little but overall i would think about making it slower ^^"

Developer

Noted! I just uploaded a slightly easier build - its not easy to balance this type of game lol

Have you tried playing around with the mechanics in the tutorial area? Its perfectly safe so you dont need to worry about obstacles / the big wall of death

Submitted

Nice game. The visuals are nice. The variations on the level were fun, and the challenge of getting the high score is addicting. I can't get the feel of using the dash efficiently though. I got better scores with just running around obstacles.

Developer

Thanks for the feedback! I just got done adding a tutorial, which should let people get comfortable with the dash in a safe environment - if you have the time to play the game again, could you let me know if it helps at all? Ive spent so long playtesting its getting hard to tell lol

Submitted

Wow! I just realized I've been playing the game wrong the whole time after playing the tutorial. Initially, I was just pulling the ball of yarn around. Now I can use the dash effectively. Awesome job on the tutorial!

Developer

Oops - I actually had a friend who did the same thing lol

I'm really happy to hear that the tutorial has been helping people out - with this type of arcadey highscore game I cant really make an easy first level for people to experiment in, so I think having a tutorial area is actually super important. Do remember to re-rate the game if you feel like your experience was better this time around :)

Submitted

Feels very polished ^u^ nice concept and cute~

Developer

Thanks :)

Submitted

jerma?!?!?!

Developer

jermermy :)

Submitted

Awesome game. The online leaderboad it's a nice touch (currently first z_z) and the game seems very polished. I didn't feel the need of a tutorial to be honest, the game is pretty self-explanatory.
Great work anyway!

Developer(+1)

Aw great job! It's really cool to see people competing for those top scores - I'll be interesting to see how long you stay at the top!

Submitted

Just an info, is hard to make an online leaderboard like yours in Unity? I've make a tetris-clone and I feel like I should add it

Developer(+1)

My bad for the late reply - somehow I didnt notice your comment earlier :c

Honestly the video below made adding an online leaderboard even easier than an offline one. Depending on your programming skill its also fairly easy to break the script up into different parts, which makes it super super flexible. If you do decide to give it a try, and run into any issues, feel free to message me on discord - O4FoxSake#6963! Id be happy to help you figure things out :)

(Also it looks like that highscore of yours from your first comment was actually knocked completely off the leaderboard! Let me know if you decide to make another push for first place lol)

Submitted

Very clean and original. It feels a little bit clunky but still better that what i made.

Overall good game:)

Developer

Thanks! For what it matters I thought your game was pretty cool as well :)

Submitted

YARN CHANGED MY LIFE

Submitted

Great work, quuet addictie, currently 3rd place.

I did find it hard to figure out wtf i was doing.

A bit of direction would have been great.

And i still dont know if i was playing it correctly.

Developer (2 edits)

Wow the timing! I just realised I never added any sort of tutorial (it im not sure how it slipped my mind lol) - I'll sneak it in now. I'm guessing that you probably didn't realise that you can dash with space to bonk the ball.

Thanks for the feedback tho,  and I'm looking forward to giving your game a try once I'm done adding a few finishing touches to mine :)

Submitted

Addictive game! The online leaderboard certainly helps to stay motivated. Presentation is lovely as well.

Developer

Thanks :)

Viewing comments 20 to 1 of 27 · Previous page · First page