That "a-ha" feel when you realize your birds don't die and the whole game is about strategically sacrificing yourself to progress. Really nice concept.
Play game
Co-op to the Robo-Coop's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #7 | 3.476 | 3.476 |
Enjoyment | #8 | 3.429 | 3.429 |
Overall | #9 | 3.405 | 3.405 |
Concept | #11 | 3.429 | 3.429 |
Use of the Limitation | #11 | 3.286 | 3.286 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
only me, dardasaba
Software used
Godot, Aseprite
Use of the limitation
You have to die at least once with each player in order to move the other one to safety
Cookies eaten
none :(
Comments
I too had some difficulties around The Great Fall, but nevertheless this game was on point with the limitation and had a great concept! The atmosphere felt like something that would've been on a game console back in the day. Nice work!
Probably the most fun use of the limitation. I did experience bugs near The Great Fall where after respawning I would be killed after a short delay. Liked how the tutorial was blended into the level.
Cool game! I really like the idea as well, the fact that the cocks don't actually die when they hit poison, but just switch to the other cock, makes for a fun challenge! The game itself was pretty exhilarating, and the artstyle and music is very cute. All in all was a fun experience, nothin bad about it! Great job! btw my final stats were 72 poison deaths, 11 bird deaths and 5:11 time
This is a nice and simple game with an interesting concept and use of the limitation. However, like others pointed out, the “The Great Fall” part is very hard! Hope you fix the issue soon, but really great game otherwise!
All in all, this is a great game, with great art and mechanics.
Although sometimes hard, the sheer enjoyment of finishing it makes it all the worthwhile. I don’t know if the problems that the other comments are fixed yet, but I can attest to it being beatable. The only (possible?) problem for me is during “The Great Fall”, the run to the first death I think either has a very small window of success or a bug that is fixable by restarting.
Anyways, good job!
The game is enjoyable but hard too :) I liked your style of limitation. The art and level design are awesome. Good job:)
The art, as other testers pointed out, was awesome! But there is a difficulty spike slightly after we are told that we can double jump. I think restarting and checkpoints could have been better coordinated except if your game was meant to be very hard. Fun and casual until you get stuck and try to speedrun the thing.
[EDIT] The game is not that hard if you understand the mechanic! Maybe a tutorial or a demo of how to use the green paddles would be useful to players.
Liked the art for this entry! It was fun to play too, but after a while I felt like couldn't progress because the ROBOBIRD would kill me.
Interesting concept. I was able to quickly get used to the rules and controls. However, after some progress, I started to touch ROBOBIRD after about 5 seconds of being revived from a checkpoint, which made it impossible to progress.
This is a shortcut point before falling into the hole marked THE GREAT FALL. If i wait until the end of the screen darkening before starting, i will have little time to perform the operation. After several attempts, I managed to make it in time by starting the input before the end of the screen darkening (and cleared it. (The record was 3:37.63).
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