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Pit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #53 | 2.598 | 4.500 |
Concept | #62 | 2.598 | 4.500 |
Enjoyment | #76 | 2.021 | 3.500 |
Overall | #80 | 2.165 | 3.750 |
Presentation | #99 | 1.443 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Funhouse_Ghoul - Designer, Programmer, 2D Artist, @jesterwestern - 2D Artist
Software used
Unity, Aesprite
Use of the limitation
Justification: The theme was 'Final Boss' and the restriction was 'Stuck in a Loop'. I wanted to make a puzzle game final boss, where the adversary is making the puzzling harder. When it came to 'stuck in a loop', I wanted to play around with spatial loops, as well as the feeling of being stuck in a rut. I wanted the boss to seek out and smash your best chance of escape, leading to a cycle of constantly piling up resources and having hopes dashed. As far as spatial, the space wraps on itself (you can move off screen left and end up on the right), but then it wrinkles a little more. I wanted this spatial loop to become suffocating to the player. I still don't really know how to describe the effect achieved. JoJo's golden wind "wha-" meme is the best I can muster.
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Comments
Semi-on-the-fly remarks:
Conclusion: I really like that you put some thinking in the constraint and came up with spatial distortion (as I entertained that thought)! I just wish the controls were a bit smoother. I also like the sobriety of focusing on your concept, even with only one level. I still feel I am in an uneasy place to really assess the game as I did not solve it… :S I do not know if asking for a spoiler to know better is right!
PS: I forgot an important point: some visual indication (say, vertical lines, for example) illustrating the cycle/compression would help, I think; in particular, it was hard for me to predict which boxes would get impacted.
The puzzle was really fun! After understanding how it works, I loved figuring out how to get to the top. Really cool concept, though I wish there were more levels, or that it was maybe randomized, as once you figure it out thats it. Still really cool though!
Mmmm! Randomization is a good idea, shoulda thought of that. Could've called it a full game. Thanks for playing!