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A jam submission

PitView game page

Escape from some weird stuff going on in a vaguely spooky place!!
Submitted by Shimmering Gyre — 9 minutes, 11 seconds before the deadline
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Pit's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#532.5984.500
Concept#622.5984.500
Enjoyment#762.0213.500
Overall#802.1653.750
Presentation#991.4432.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Funhouse_Ghoul - Designer, Programmer, 2D Artist, @jesterwestern - 2D Artist

Software used
Unity, Aesprite

Use of the limitation
Justification: The theme was 'Final Boss' and the restriction was 'Stuck in a Loop'. I wanted to make a puzzle game final boss, where the adversary is making the puzzling harder. When it came to 'stuck in a loop', I wanted to play around with spatial loops, as well as the feeling of being stuck in a rut. I wanted the boss to seek out and smash your best chance of escape, leading to a cycle of constantly piling up resources and having hopes dashed. As far as spatial, the space wraps on itself (you can move off screen left and end up on the right), but then it wrinkles a little more. I wanted this spatial loop to become suffocating to the player. I still don't really know how to describe the effect achieved. JoJo's golden wind "wha-" meme is the best I can muster.

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Comments

Submitted (1 edit)
Semi-on-the-fly remarks:
  1. I like the short shape of Boswald! X) And his face, actually.
  2. What you say about cyclic and compressed space reminds me of my own thought process! In the end, I only kept the cyclic aspect, but I set the (static) compression aspect aside for another future game or version. :)
  3. ‘The Bad Hand’; reminds me of the ceiling hand from Zelda!
  4. Playability: the character feels a bit hard to move (you have to hold the key for some time to trigger movement); I think replacing the current timed continuous-press controls with (possibly timed) discrete ones would make it easier!
  5. Bug: managed to get a levitating box, by putting it down when the hand was going down on the box below.
  6. Bug: managed to get a levitating Boswald, analogously (by moving).
  7. Does the hand target the highest box stack? It makes the game so hard!! :o Ah, no, it does not. BUT I did notice that its pattern seems non-random?
  8. I cannot for the life of me even get close to winning…
  9. Ah, I won, but… thanks to a bug, apparently. XD Boswald climbed the void!

Conclusion: I really like that you put some thinking in the constraint and came up with spatial distortion (as I entertained that thought)! I just wish the controls were a bit smoother. I also like the sobriety of focusing on your concept, even with only one level. I still feel I am in an uneasy place to really assess the game as I did not solve it… :S I do not know if asking for a spoiler to know better is right!

PS: I forgot an important point: some visual indication (say, vertical lines, for example) illustrating the cycle/compression would help, I think; in particular, it was hard for me to predict which boxes would get impacted.

Submitted(+1)

The puzzle was really fun! After understanding how it works, I loved figuring out how to get to the top. Really cool concept, though I wish there were more levels, or that it was maybe randomized, as once you figure it out thats it. Still really cool though!

Developer(+1)

Mmmm! Randomization is a good idea, shoulda thought of that. Could've called it a full game. Thanks for playing!