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AWD, the Watermancer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #60 | 2.688 | 4.250 |
Overall | #69 | 2.411 | 3.813 |
Enjoyment | #70 | 2.055 | 3.250 |
Concept | #74 | 2.372 | 3.750 |
Use of the Limitation | #76 | 2.530 | 4.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just me
Software used
Godot, Gimp, Bfxr
Use of the limitation
There is only three keys available: A, W and D. Just like the name of the game.
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Comments
I really like the concept, but the level design makes this feel like a rage game towards the last two levels. Honestly, I would've probably quit if I didn't want to finish this in order to write a complete review of the game, and so I ended up playing this for about an hour before finally getting to the end, and I have never been as glad as I am right now at seeing a completion screen.
The graphics are really nice, along with the animations, which make up one of the strong points of the game. The gameplay itself is simple and easy to pick up. I liked the ice mechanic, because it provided for interesting backtracking and required some strategic planning.
However, the level design becomes punishing in the later half. For the fourth clocktower, I actually noticed that it was possible to backtrack to hit up a candle (the leftmost one out of the beginning three candles, provided you don't extinguish it early) and go up the stairs completely in water form, which was ok but not very intuitive. The fifth clocktower is where I got the most frustrated, however, because all the long corridors make it so rather than skill, it tests your patience, and coupled with the fact that the water retains slight momentum and therefore requires you to alternate the a and d keys to stop it from going too close to the edges when traveling up tall corridors, it became a long and tedious process. The first and second snowflakes require the player to hit them at the right angle with not much leeway, lest they get stuck (in a pit for the first, and on the wrong side of a two tile high wall for the second), and it felt unnecessary when there was already a difficulty increase from the corridors. The last section of the fifth clocktower is particularly painful, specifically because the player doesn't know which part to go through- the left side, or the right side. If they choose the wrong side, they get to replay the entirety of the level (which took me maybe 5-10 minutes? not sure, I lost count) until they get back to that section and hope they can figure out how to solve that section then and there. These issues could definitely be avoided by getting feedback from playtesters before release. Also, small note- there's a slight graphical error at the beginning of the fifth clocktower, and it looks like some tiles were misplaced (I can provide a screenshot if you want).
Regardless, I agree with the first reviewer that more people should play this game. The first three clocktowers are pretty fun, and there's a lot of potential for new mechanics. If you did a sequel or an expanded version, I'd probably check it out.
The graphics are very good, I love the color scheme, the movement feels nice and the ice mechanics is very clever, but boy is it hard... I struggled a lot on level 3 and I couldn't go past level 4 on that staircase!
The first thing I have to say is that the art looks amazing and it was great that you were able to fit in a story. The animations of the water blob and transition to ice are clean. At first the gameplay loop seemed pretty boring as you just touch all the candles. The transformation to ice really adds a lot to the game as you need to plan out which candles to keep on. One quality of life change I think will be nice is a timer for how long you can stay in the ice form. Or maybe just scrap the timer and added a restart button to prevent softlocks. A small change that I really appreciate is the small invulnerability frames you have when turning from ice back into water. Another thing I noticed was that level 4 was completely impossible on my end. The part where you turn to ice and have to climb up multiple staircases did not give me enough time to get up. Although it is likely a skill issue on my part it. It is a real shame that this game doesn't have too many rating yet but don't let that discourage you. This game was very well done :)
Oh, great suggestions!
I agree.
In pratice, I had way less than 3 days to finish this game because “life”. If I had time I would add a visual timer. I avoided adding a “reset button” because of the Jam’s limitation. And yes, the timer was for preventing softlocks.
There is a 1.5 sec invulnerability.
Oh boy, it was even harder lmao. 7 minutes before the dead-line I removed 1 step from each staircase. Looking back I would have removed 1 extra step.
I am glad you liked it. In the near future I will polish my recent published Jam games. I personally think this game turned out kinda “meh”, but is definitely room for big improvements.
For game jams I think its more important to learn and have a good experience then making a perfect game. Possible improvements or mistakes made can be used to learn in the future. For balancing level design I find it pretty difficult because as the creator, you are much better at the game.