It would be nicer if enemies lighten constrast color, not the same as background. Interract on space bar don't show any particles or text messages, I was really confussed what really do this space bar in the game before see the character that go to me on pressing space bar. I like movement on RMB.
Play game
A Daydream's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4 | 4.400 | 4.400 |
Presentation | #5 | 4.533 | 4.533 |
Overall | #5 | 4.167 | 4.167 |
Concept | #6 | 4.333 | 4.333 |
Use of the Limitation | #38 | 3.400 | 3.400 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Godot, Asprite, sfxr, PETAPORON
Use of the limitation
As an option in the story. I interpreted disobeying the original purpose as failure.
Cookies eaten
None. Wait! I'll eat about 10 pieces now!
Comments
Very pleasant gameplay !
Playing with the ennemies' projectile was quite satisfying
Great game, with very sastisfying combat and a good story. The dash made movement a lot faster and combat a lot more exiting, and the slowdown/time stop after hits made them feel really impactful.. The graphics also look great. The one improvement that I would suggest is to make the sister follow the player faster because it gets annoying to wait at the end of a level for the sister. Very minor thing though and this was an amazing game overall. -Sincerely, Henry_Hamster
A very pleasant ira in every sense and a small story on the topic and the gameplay is quite worked out and visually simple but attractive
What I liked: A simple story with great execution. Especially at the end where the player has to make the choice to attack the spirit, rather than it being a dialogue option or something. The combat felt fun, and the audio was especially well implemented.
Less good: Readability of enemies and bullets was a bit hard, but ultimately fine. I was unable to beat the boss on my first run through, since a bug caused the red hurt flash to persist on the screen, making bullets very difficult to see.
Recommendations: Further incorporation of the sister into the gameplay. Buttons she can press, enemies whos attacks are directed at her, etc.
Great work!! I loved ALL about this game. The art, the concept, the fight-system, the dash, the story and the boss fight were awesome. It's a shame it's has just few votes. Keep up the good work!
Perfect execution! Just feels so good to play!
Perfect difficulty, great lore, so much fun, hats off to my fellow Godot dev!
This is extremely well made, from the graphics to the concept. The boss fight is difficult compared to everything else, but that makes the climax more dramatic. Good job!
Proc: cool art style | cool music | clear tutorial | interesting combat | good boss fight
Cons: easy enemies
What a nice game.
The pixel art looks great, with just a good palette and just a bit of shading that adds depth. Caring for yourself and your little sister was a nice mechanic, trying to think both of moving forward and being careful.
The fact you can deflect bullets added a lot to it too, I think! Just looks very satisfying.
The Final Battle is a bit hard, considering you go forward just a little bit for each attack and it becomes a bit too easy to just step into its hitbox. But understanding you can just deflect the bullets made the fight a lot better.
Awesome entry!
Short and sweet, just how I like my jam games. Escort missions aren't usually fun, but I was distracted by the combat, so good job on that! Overall great game!
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