Interesting concept, i really liked the graphics used.
I would have loved to be able to move in the direction of the drawn line (diagonally)
Criteria | Rank | Score* | Raw Score |
Concept | #66 | 3.286 | 3.286 |
Overall | #104 | 2.696 | 2.696 |
Enjoyment | #106 | 2.500 | 2.500 |
Presentation | #108 | 2.786 | 2.786 |
Use of the Limitation | #134 | 2.214 | 2.214 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Mountay (me), with Nikolai's voice (https://vk.com/fidean)
Software used
Unity, Photoshop
Use of the limitation
"As you move forward, you’re bound to die" - you waste energy (fire) when you move, without energy you die. Also it was added in "plot" (two endings, not the real story).
Cookies eaten
There was no cookie, only candy. But you can find a couple of cookies in the "options".
Very unique movement mechanics!
The control is a little weird, I couldnt get the square to work, but I appreciate that you prepared the option to just use the keyboard, it helps a lot.
Very cool concept with great execution, great job :D
I Like the movement mechanic and the voice sound effects! Lol Congrats for the submission, good job!
I love that you can pick up the fire after you sacrificed it. Makes the game more enjoyable when you kinda have to plan your route. Only thing I miss is moving diagonally. Great game!
The game was fun but there is some mechanics I didn't understood... The energy bar for example was never empty for me, so I didn't understood the utility of absorbing. The controls were inventive but not very intuitive, for example we can't go in diagonal, so the use of the tracing thing was not very useful to the game because it does not bring something interesting in the game (it's just regular control but with forms)
That's cool to put accessibility to the settings, but keep in mind that that's not necessary for a game jam game, try for example to integrate those constraints into the game design. For example, if you want to put color-blind accessibility, try more contrast between the character and the background , or if color is important, try to replace it with symbols.
There are also some weird things about the game design, each ennemies give you a hearth, and you need hearts for doors, but you don't need to kill all ennemies to finish the level and some doors are useless, keep in mind that your level should not have unnecessary things in it, it should be cristal clear for the player.
I criticize, but it was really a good realization, and in 3 days that's huge, the pixel art was also very good, keep it up !
I was surprised how well the controls worked, well done there. Is that kalinka for the music lol.
The game is very nice, the particular music in the background adds points to the whole, otherwise I would have appreciated being able to move in any direction.
However it is a good game.
The controls for this game were really well done and were fun to use. The gameplay in general was really enjoyable. The music on the other hand was a very interesting choice - not one I would´ve made.
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