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The game was fun but there is some mechanics I didn't understood...  The energy bar for example was never empty for me, so I didn't understood the utility of absorbing. The controls were inventive but not very intuitive, for example we can't go in diagonal, so the use of the tracing thing was not very useful to the game because it does not bring something interesting in the game (it's just regular control but with forms)

That's cool to put accessibility to the settings, but keep in mind that that's not necessary for a game jam game, try for example to integrate those constraints into the  game design. For example, if you want to put color-blind accessibility, try more contrast between the character and the background , or if color is important, try to replace it with symbols.

There are also some weird things about the game design, each ennemies give you a hearth, and you need hearts for doors, but you don't need to kill all ennemies to finish the level and some doors are useless, keep in mind that your level should not have unnecessary things in it, it should be cristal clear for the player.

I criticize, but it was really a good realization, and in 3 days that's huge, the pixel art was also very good, keep it up !

Thanks for the advices! Level-design tips are really helpful!