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boast hunters [JAM VER]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #41 | 3.359 | 4.750 |
Overall | #49 | 3.094 | 4.375 |
Presentation | #52 | 3.182 | 4.500 |
Enjoyment | #58 | 2.828 | 4.000 |
Concept | #65 | 3.005 | 4.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
just me
Software used
unity and aseprite
Use of the limitation
you have a bomb for a head and you have to light your fuse if you want to see but if your fuse runs out you expode
Cookies eaten
some 4 oreos and 2 short bread creams dip in some milk :)
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Comments
Cute art and nice gameplay!!! The combination of the limitation and theme work really nicely together too.
I really liked how fluid and fast the game was. The idea to make the map brighter when touching torch with cost of your life if you don't extinguish it fast enough is neat. The only problem is that when reaching the finish line nothing happens.
Cute graphics, cute fluid physics, interesting gameplay. I like it :)
But the controls are too fast to me...
Cool game
well-designed game with the limitations properly implemented and fits well. The platforming controls are a bit too fast for me though, this makes some jumps very finicky and harder to control.
Nonetheless, a very cool game!
Thanks for the feed back dude! greatly appreciated!!!!! i think i can agree the controller dose feel fast at times, at least that is an easy fix aha
Excellent graphics paired with a unique concept that nicely fits the limitations. I was stunned by the cute sprites and animations & all the little details. Although the game was quite short it was very fun nonetheless.
Only thing is, it was quite sad to see no linux build of the game being available.
Thanks for the feed back! i definitely want to expand the game and add a story! as for the linux thing i still need to download the unity lunix extension cause at the moment i only have the windows extension installed 😅
Brilliant work of the sprites and animations, and I love the subtle ideas around the character; He's a skateboarding, ghost-hunting, bomb-headed little dude on a mission, and that is something nearly everyone who plays this title can relate to. I appreciate the aesthetic of the game, reminiscent of other indie games set underground that also use pixel art. Great work, Voscal, I always look forward to seeing how you'll express your imagination and creativity next.