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A jam submission

ShadeView game page

Kill the Enemies of the Darkness while avoiding your trail of Shadows
Submitted by Fezumlix — 7 hours, 44 minutes before the deadline
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Shade's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#323.4743.714
Enjoyment#343.2073.429
Overall#583.0073.214
Concept#742.9403.143
Presentation#1002.4052.571

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Fezumlix

Software used
Unity, Affinity Designer, paint.net

Use of the limitation
The Game uses the concept of "burnt earth". So when you go somewhere it gets burnt and when you wanna go there again you get damaged.

Cookies eaten
a lot of oat biscuits

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Comments

Submitted

Perfect concept and addicting gameplay where if I died, it was always by my mistake, not because of randomness.

Submitted(+1)

I liked this game a lot! You have to defeat the oncoming darkness by shooting at them, but you run out out of ammo, so you have to pick up the enemies ammo to reload. However, every time you move you leave behind a trail of darkness that damages you the more you stay on it. The emphasis of movement and adaptation is very clear when playing the game. Really great stuff, good job!

Developer

Thanks for your very motivating Feedback.

Submitted(+1)

Nice graphics and responsive controls, The mechanic of this game has a good learning curve. It is appropriate with the theme and the limitation in which the player itself is the damaging factor, and must be in constant movement, with limited firepower . I would play this one again  and again (good replay value) , overall  I enjoyed playing! congratulations ! keep it up!

Developer

Thanks man! Means a lot for me

Love the idea that if you stan.d where you were before you take dammage. Gameplay is really fun, but I would love some music during it

Submitted

Really great mechanical take on the themes! I love how this takes the idea of a "movement shooter" literally! Great room for resource management and movement strategy, and I was pleasantly surprised by the powerup, which was a great change of pace and shows depth and maturity in your game's mechanical vocabulary. Nice work!

Submitted

Interesting concept, nice use of the limitation! I found the controls simple to use. Good job!

Submitted(+1)

Very good! I find it quite ironic how we both have games called shade, yet complete opposite premises. You aim is to stay out of the dark, while ours is to stay in the dark! Nether-the-less, it is quite enjoyable. If possible I think it would feel a lot more polished with sound effects. However the sprites do look quite cool and the concept of burning the ground wherever you go is unique! I enjoyed it, nice work.

Developer

Thanks for your Feedback. Yeah the coincidence with the same name is really funny.

Submitted

Good concept but the game forces you to play in short time as the burn and the whole gameplay loop is very unbalanced. Nonetheless,  a solid game. 

Developer

Thanks for your feedback. With more playtime you get better adjusted to the difficulty and it seems more balanced.