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You Only Get One Button's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Interpretation | #12 | 3.786 | 3.786 |
Overall | #51 | 2.875 | 2.875 |
Gameplay/Fun | #59 | 2.714 | 2.714 |
Sound/Music | #77 | 2.357 | 2.357 |
Graphics/Visuals | #82 | 2.643 | 2.643 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I really enjoyed the implementation of the theme in this one, there were some minor glitches but those can be easily polished with a few more hours of work. I found the game to be a bit too challenging for me, however in the end it is a really fun project and a good submission. I'd also add some background music, it does a lot of good to have some kind of sound. Good job!
How does the game fit into the theme?
You Only Get ONE Button to control the character in the game.
What premade assets did you use if any?
I used a premade sound from PixaBay for the character turning.
What are the Discord usernames of everyone on your team?
.charland
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Comments
I like this interpretation of the theme, it's a very cool gimmick. Game is quite challenging too. However I do think the camera moving back and forth between the levels every time I died is a bit disorienting. Also would appreciate a death animation for the character thing so I know which wall I collided on. But for 3 days work this is deffo a very solid entry!
The death animation is something I should’ve implemented, I always wondered why dying felt so jarring. I don’t know how it slipped past me. Thank you for playing through my game.
Creative take on the theme, and extremely challenging (a little bit to the games detriment). Overall though, very solid.
Thank you for playing the game, I definitely went overboard on the difficulty. Oops.
Pretty nice!
There’s an opportunity for more juice when the tank crashes, like an explosion effect and then some cool-down time.
When I die in the 4th (?) screen (the first one with spikes), it restarts in the 3rd, that’s kind of annoying.
The intention for the lack of a checkpoint on screen 4 was to add more challenge by combining screen 3 and 4. I also wanted to display that this is the final part of the level. Thank you for the feedback, I will use this to improve upon my design choices and skills.