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Pretty nice!

There’s an opportunity for more juice when the tank crashes, like an explosion effect and then some cool-down time.

When I die in the 4th (?) screen (the first one with spikes), it restarts in the 3rd, that’s kind of annoying.

The intention for the lack of a checkpoint on screen 4 was to add more challenge by combining screen 3 and 4. I also wanted to display that this is the final part of the level. Thank you for the feedback, I will use this to improve upon my design choices and skills.