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Sol Enim Mori's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #55 | 2.818 | 2.818 |
Use of Theme | #68 | 2.818 | 2.818 |
Story (or Starting Scenario) | #74 | 2.636 | 2.636 |
Setting (or Location) | #78 | 2.545 | 2.545 |
Overall | #79 | 2.705 | 2.705 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
A Narrator is certainly required to give this game a slower pace. But the time limit helps to keep things moving. Just because you can Act, doesn't mean you can make a living as a Performance Artist. You gotta get off this planet!
Not sure I like relying on a die roll for the GM to determine if an action was good or bad. I think skill checks should be enough.
Thank you for commenting! I appreciate the appraisal.
The die roll is intended more as a guideline than anything. Even with foreplanning, it's always possible for gamemasters to get caught up in the moment and be uncertain of where to direct the narrative, and I wanted to help ensure that they have a backup to rely on if that happened. Skill checks are still the most important part of any action's outcome (the event roll for an action might get a player into a fight, for instance, but the subsequent Combat skill check is what determines whether they get away unscathed or end up dead); you could think of the event die roll as a sort of preemptive Luck check to decide whether those skill checks will even be needed.
If a gamemaster has everything planned out in advance, they're of course welcome to ignore this roll and lead the story themself - it's just a way for an uncertain narrator to make a snap decision about what to throw at their players next.