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A jam submission

Sol Enim MoriView project page

Escape a doomed planet before it is consumed by a dying star.
Submitted by Lavandula — 36 minutes, 54 seconds before the deadline
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Sol Enim Mori's itch.io page

Results

CriteriaRankScore*Raw Score
Mechanics#552.8182.818
Use of Theme#682.8182.818
Story (or Starting Scenario)#742.6362.636
Setting (or Location)#782.5452.545
Overall#792.7052.705

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

A Narrator is certainly required to give this game a slower pace. But the time limit helps to keep things moving. Just because you can Act, doesn't mean you can make a living as a Performance Artist. You gotta get off this planet!

Not sure I like relying on a die roll for the GM to determine if an action was good or bad. I think skill checks should be enough.

Developer(+1)

Thank you for commenting! I appreciate the appraisal.

The die roll is intended more as a guideline than anything. Even with foreplanning, it's always possible for gamemasters to get caught up in the moment and be uncertain of where to direct the narrative, and I wanted to help ensure that they have a backup to rely on if that happened. Skill checks are still the most important part of any action's outcome (the event roll for an action might get a player into a fight, for instance, but the subsequent Combat skill check is what determines whether they get away unscathed or end up dead); you could think of the event die roll as a sort of preemptive Luck check to decide whether those skill checks will even be needed.

If a gamemaster has everything planned out in advance, they're of course welcome to ignore this roll and lead the story themself - it's just a way for an uncertain narrator to make a snap decision about what to throw at their players next.