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A jam submission

Blue DawnView project page

The sun is gone and something has taken it's place.
Submitted by andrewfolsom — 3 hours, 20 minutes before the deadline

Play game

Blue Dawn's page


CriteriaRankScore*Raw Score
Use of Theme#24.2734.273
Setting (or Location)#183.4553.455
Story (or Starting Scenario)#413.1823.182

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Submitted (2 edits)

It is one of the more unique games I have read so far in terms of its settings and mechanics (with the black and blue pens).

Maybe I am reading too much into it, but I see the blue light as an allegory to the society and adulthood, where our individuality is chipped away bit by bit.

I also like how concise your rules are.


I really dislike the 50% chance of success/failure. Shirley, that can adjusted a little by the black lettered descriptions which lose their strength turning blue? Can I call you Shirley? Sorry.

However! The whole thing is great and doesn't rely on a lot of die rolls for anything much. Getting a solid story telling experience out of it seems to be the important part here, although the uncertainty of what becoming blue means should weigh constantly on everyone's thoughts and actions. Spooky!


Thanks for checking it out! I had originally included a stat system that allowed for bonuses, but scrapped it to make more room for the "turning blue" mechanic. I like your idea of tapping memories/traits for bonuses to increase your odds. I may try incorporating it into as I continue to refine it after the jam.