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Footstep Yeti's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #4 | 2.530 | 2.667 |
Theme | #5 | 3.057 | 3.222 |
Overall | #6 | 2.424 | 2.556 |
Audio | #6 | 2.214 | 2.333 |
Graphics | #7 | 1.370 | 1.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It might seem weird to have such high realism audio with such simple graphics, but to me it wasn't much different from closing my eyes and listening to the sounds around me.
Very straightforward, easy to understand and play. I did find it frustrating that there wasn't a good way to cope with the yeti once he had the upper hand in my steps. I wanted to tease it more.
I really want to explore the idea of detailed sounds with simple game graphics. I saw that used in Antichamber and I think it's great.
The mechanic is clean and tight. Very nice jam game design for 1 day.
It would have been fun to see the idea expanded on a little further. How would the game get more difficult? What would other level layouts have been like?
The graphics are very much programmer graphics. It would have been fun to have characters with a little more visible personality, or maybe they are on a cake, and trying to eat candies. A few simple well-chosen sprites could give a lot more flavor and inspire player imagination.
The Yeti-chasing sound hurts my ears.
With more work, it would have been nice to use the footstep chasing as a mechanic. Normally the yeti goes straight towards you, but footsteps change that behavior. I'm sure that mechanic could be fleshed out more to make interesting gameplay. Perhaps by putting some traps down or something similar. Or by getting the yeti away from specific locations while you go where he was guarding and then activating a footstep erasing function to break way from the chase.
To start off: You created this game within one day, right? You didn't really
had a great start by being ill for two days - then starting a 3D project while
most of us struggled with 2D already was really ambitious. But I'm definitely
going to check out the vods as I never programmed anything in 3D in MonoGame.
Theme:
Yup, that's alright. Sound and AI really sold that one
Gameplay:
Not much to say about it. The Yeti chases you around in a direct path, but if
it encounters your footsteps it follows it a bit, right? It also took me way to realize that I can simply hold down the button where I
wanted to go. Does the game speed up the further you're in or is that just my
imagination?
Graphics:
Meh, close enough. You can easily tell everything appart and you quickly
realize what everything resembles.
Audio:
Jesus Christ when I first heard the sound of the Yeti it scared the shit out
of me.
Additional notes:
Still impressed due to the fact how little time you had for this. It doesn't feel fair to compare this to the others.
Bugs I found:
None.
Yeah, created in ~15 hours. You do move faster and faster the more food you eat. The yeti also goes faster and faster if he can latch on your footsteps. Both never go slower. There is a max speed. The Yeti's max speed is faster than your's. Originally, the yeti was never faster, but I found it better to have a loss condition since when you have a lot of footsteps, you can never shake the yeti off. I wanted to add an ability to erase footsteps, but that would have broken the code without a little rewrite. There are ways to go infinite though by keeping the yeti in the center and not letting him catch onto footsteps early on. It requires a bit of strategy. (Would more time, I could have fleshed out a better gameplay loop and made the strategy more interesting.)
(Also the Yeti doesn't get fooled by loops, he'll just take the shorter path when faced with branching footsteps.)
For the scary sound, that's what I was going for. Luckily, the sound is only 30% volume. I wish I could have elaborated more on the horror side.
As far as I know, there's no bug. The code is really simple. I'll be putting it on Github soon. (The main bug was when playing the chasing sound, it would turn the sound on and off multiple times per second.)
I feel like my vods for the jam weren't that good. I was feeling pretty tired going into the jam.