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A jam submission

Temptation of the AbyssView game page

You know you shouldn't explore this place. But I know you'll do it anyway...
Submitted by Happy Frog Games (@HappyFrogGames) — 3 days, 20 hours before the deadline
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Temptation of the Abyss's itch.io page

Results

CriteriaRankScore*Raw Score
Sensory#333.0243.429
Enjoyment#372.7723.143
Overall#382.7093.071
Execution#392.6463.000
Metroidvania#462.3942.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Clickteam Fusion Developer 2.5+

Team/Developer
Adam R. Manty (I also had some friends play it a time or two, but I'm not really sure that counts as a team for these purposes)

External assets
I used Clickteam Fusion 2.5's included stock sound effects and songs, so...

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Comments

Submitted

Very cool game and experience!

I love all the different sounds in particular, but also using repetition and even color for variation and such.

It's a very moody experience in a good way, and for some reason reminds me of Portal.

Very solid entry!

Hey Check it out, only got to play for a few minutes because I had to go to work! Will come back and give it a proper test run 3/5 on first impression!

Check out Chick-Magnet and give it a rate/comment if you have the time!

(The WebGL is more up-to-date but wasn't included as a Jam submission)

Thanks, GameDev&Design

(1 edit)

OK, so I played it.... I got to what felt like the end? Where I was running from a shadow or needle like sprite..... I was like 15 floors down, and I still had the robot icon? There were several of these things in later levels...like symbols or markings but also hard to decipher. The minimalism was good because it worked, I was intrigued to how this progressed the further I played. I used the fireballs only in one level and the robot I had like for 10 levels and never knew how to use it or where to use it.... either way.... Not a lot going on in general just a changing level that changed ever randomly with color or switches working or not working, or new enemies to avoid with some increasing difficulty. For what it is I am going with 3.5/5  Good job.

Submitted

I like the vision you had here. The minimalistic style stays coherent and the music fits.

For me it was just a bit too repetetive at some point. Maybe there's room for more variation?

Developer(+1)

Yeah, I kinda noticed late in development that it was starting to get a bit repetitive. The game was actually intended to be longer, but the first few iterations weren't different enough to me and I couldn't come up with enough iterations that I felt would feel different enough, so I decided to just, make it a bit shorter than I originally planned and hoped that'd help make up for the game's lack of variety, by hoping it wouldn't overstay its welcome too much.

So, suffice to say, it's a problem I'm aware of and isn't something that likely would've remained in a game where I had more dev time to smooth out the issues. Sometimes when making a GameJam game one just runs out of ideas and doesn't have time to come up with more though, heh... ah well! Kinda knew it'd probably keep the game from being as good as it could've been, even if I'm still pretty happy with what I was able to make given how rusty I am with GameJams at the moment.

That being said, I'm planning to participate in Metroidvania Month in the future, maybe next time I'll try something less experimental- who am I kidding I can't help but try to experiment at least a little when it comes to GameJams lol. Mind you I probably won't try for an idea as odd as this one, but I guess we'll see what inspiration strikes me when I see the theme of the next one in a few months.

Submitted(+1)

don't beat yourself up about it. Your game is still very good!

And I'm looking forward to seeing more from you in future jams

Developer(+1)

No worries! I probably sounded harsher on myself than I meant to with how I phrased things, I tend to be... not the best with using as few words for things as I could get away with if I thought about it more. As some context, in the past I literally won a jam that landed me a publishing deal before (things got complicated from there but eh, it was a learning experience), so it's like... and uh, I know I'm about to be wordy again, I had a hard time, not being wordy again, whoops...

I know I'm a little bit rusty, and that's probably part of how I made the mistakes I did that kept it from being a better game than I already managed... but I also know people have said my game is neat, and like. Based on that I knew I made something good. I mean, me being rusty is not the only reason it didn't turn out as well as it could've, but part of it. And I'm okay with that! I just need to learn from what I did right and what I, didn't. And I need to derust a bit maybe.

...well, I say that like this game didn't already help a bit with derusting a bit, heh...

...though admittedly, given the aftermath of that one GameJam where I won and ended up landing a publishing deal uh, well, let's just say the confirmation you thought the game was good overall is still appreciated because I do admittedly still have some lingering confidence issues leftover from that. Which uh, maybe was a bit overly apparent from my comment earlier already and the way I phrased it, admittedly.

Submitted

no worries, I get it

Submitted

This game succeeded in being atmospheric, bleak and just strange. Kinda interesting concept to not go for exploration of multiple levels but to explore the same level over and over. Whilst that could be a cool concept it did make it very linear - perhaps multiple entrances and exits could solve this?

You did a lot with the minimal graphical style but I think it needed a bit more to make me want to keep playing the same level.

Very interesting though! Good job

Submitted (1 edit)

This was great - I loved the looping nature of the level letting you get to know it but changing it up a bit each time. I used a similar looping mechanic in the game we submitted but it was quite tricky to do in a 3D game. 

Submitted (1 edit)

This was a fun and really interesting game to play. One of the things I loved was the dark  and ominous atmosphere that the game had and the way you used music and sound effects to compliment and just overall improve the games atmosphere. One quick suggestion I'd like to make is, in the games final few levels where you run away from the tentacle,  it might just be me but, I found the tentacle a bit slow and easy to outrun so maybe you could increase it's speed to make it more of a challenge. Other than that, the game was great and I would totally recommend it to any people who enjoy story focused games.

Developer

Okay, so, what I will say is, the tentacle being slow and easy is on purpose, for reasons I'd rather not elaborate on too much in case you (and everyone else) haven't found certain secrets in the game, but will happily elaborate on some day in a devlog update thing (with appropriate spoiler warnings) if I ever see footage of somebody finding some specific secrets.

Anyway! I'm glad you enjoyed the game!