Unfortunately it was very hard for me to control character with x axis inversed, also all was happening super fast from the start, so it was hard for me to play longer, becuase i was dying all the time :D When you update those controls it can be good title!
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ProcGen3DMV0.1a's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Execution | #69 | 1.604 | 1.714 |
Metroidvania | #74 | 1.470 | 1.571 |
Sensory | #77 | 1.604 | 1.714 |
Overall | #78 | 1.437 | 1.536 |
Enjoyment | #84 | 1.069 | 1.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
Team/Developer
Arowx
Comments
I was having a very hard time with the controls. Were they supposed to be messed up on purpose?
Hmm I actually had only one room to navigate with two ennemies, I'm not sure I got the procgen part of it. The controls were weird, moving the mouse up would lower my fov, a setting to put it the other way around would have been good. I also wasn't noticeably shooting at enemies? The game did not have performance issues for me however. I definitely encourage the procgen x metroidvania innovation, so I'd be looking forward to a continuity of this project.
The concept is interesting, however I was not able to move properly, the camera and the main character move too fast. I did not have any lags. I would suggest to don't start straight in front of the enemies, but give some room for the player to familiarize with with the controls. I look forward to see how it develops.
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