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(+1)

Hmm I actually had only one room to navigate with two ennemies, I'm not sure I got the procgen part of it. The controls were weird, moving the mouse up would lower my fov, a setting to put it the other way around would have been good. I also wasn't noticeably shooting at enemies? The game did not have performance issues for me however. I definitely encourage the procgen x metroidvania innovation, so I'd be looking forward to a continuity of this project.

(1 edit)

Good point the procgen algorithm uses the level number as a seed, I should really use a random offset.

Minor update so each run should now build a random level.