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A jam submission

Cryptic WaterwaysView game page

A short and simple water-flow puzzle game made in 3 days.
Submitted by NZia โ€” 7 hours, 56 minutes before the deadline
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Cryptic Waterways's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#143.5003.500
Gameplay#173.3003.300
Innovation#362.9002.900
Overall#472.7802.780
Polish#712.2002.200
Graphics#1112.0002.000

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game relate to the theme?
you make a path for the water to FLOW down to the grass

Specify any and all pre-made assets in your submission.
N/A

How many team members does your team have in total?
1

By submitting, you agree to all the rules listed.

I/We agree

What category are you in?

Advanced

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Comments

Submitted

Wow that was fun and challenging. I'm quite impressed by the amount of puzzles and mechanics you were able to create in such a short amount of time. I got probably through 20-ish puzzles? Then I made the mistake of clicking on the file or settings button and I started from 0, so I didnt end up finishing (lol), but great job and bonus points for the volume on the main menu, Pretty smart to do on a jam game! 

Submitted

Oh I bet it was hard to program all of the physics in such a short time, so I understand they aren't as perfect right now. It's pretty neat puzzle game none the less.

Submitted

It was surprisingly fun! I wish it had a way to rotate platforms; I think that would add a significant puzzling layer to each level!

Submitted

I liked the game. Only small issue is that there seems to be a long lag between all the water reaching the grass and the next level. Also Iโ€™d add some little gauge with the amount of water reached vs lost.

Submitted(+1)

I spent a lot more time playing your game than I thought I would haha

The physics were so much fun to mess around with! I loved figuring out by myself what worked and what didn't. I'll probably come back to play it again lol

Submitted

A great concept; I especially love the introduction of new types of platforms along the levels. However, the actual gameplay itself is quite shaky, especially because the physics are a bit janky and unreliable. The tiniest of bumps in the road can cause a complete standstill, and the trajectories when falling or launching can be a bit haphazard.

Nonetheless, I love the design, there's some great potential here. I'd love to see what this game would be like with some more polish!

Submitted

Good job, i love the physics