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A jam submission

Data Flow FixerView game page

Submitted by PleepusPlopus โ€” 13 hours, 38 minutes before the deadline
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Data Flow Fixer's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#163.5713.571
Polish#173.4293.429
Overall#223.1713.171
Gameplay#263.1433.143
Innovation#402.8572.857
Theme#472.8572.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game relate to the theme?
The premise of "Data Flow Fixer" is of a person working in a company's IT-department trying to repair its data flow. As well as that, some of the game's artwork is stylised after a data flow diagram. The player goes through such a diagram to repair the data flow.

Specify any and all pre-made assets in your submission.
The assets are listed on the game's Itch page.

How many team members does your team have in total?
1

By submitting, you agree to all the rules listed.

I/We agree

What category are you in?

Intermediate

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Comments

Submitted(+1)

i liked this game!! the bgm was chill and fit the vibes of the game well!  the opening cutscene of the game was also great and really nice to see it add some story element to the game!! the art style and palette were very well done along with the movement and level design. the game could have "flow" presented a little more in its core gameplay, but the flow chart felt intentional along with the water streams/wheels! anyways great game with a great vibe!! also the voice acting was a nice touch!!

Developer(+1)

Thank you!

I struggled a bit with the theme a bit, so that's why its representation might seem a bit lackluster. Though, I am really proud of the cutscenes :)

Submitted(+1)

good game

Developer

Thanks! :D

Submitted(+1)

I absolutely loved this game, so much so, I got addicted and played the whole thing!! The cutscenes were amazing, I loved the Melon OS reference at the end. The interpretation of the theme was very creative. I absolutely loved the art style and the music fits perfectly with it! I personally thing the level design was on point, I especially love the springs that launch you straight into the spikes above! Overall I found it amazing with no flaws, and very impressive for the time period!!

 Well done!!

Developer(+1)

Thank you!

I lost a LOT of sleep making it haha, so I'm really happy all my effort didn't go to waste :D

Submitted(+1)

Great art and good responsive controls, especially considering the time frame it was made in. I see a lot of potential in this game for possible further development.
My main suggestions are to remove the 'leap of faith' sections (i.e. where you fall down and then there's suddenly a spike in the middle of the fall), and to make the voice acting a bit more audible, since it's kind of drowned out by the music. The 'flow' element is clearly present in the overarching theme and narrative of the game; I think it would also have been nice to it a bit more in the actual gameplay somehow, outside of a few sprites here and there vaguely alluding to it. 
Anyway, nice work!

Developer

Thank you for the feedback!

I love platformer games, so I'm always critical about fluid controls in such games.

I will admit, level design isn't my strong suit, so I will definitely be revising my levels for a post-jam version after the results are out (those leap of faith sections will be no more haha). I'll also boost the voice a bit or lower the music's volume.

Submitted(+1)

great concept, and the art style is great. This could be turned into a full length game honestly. I appriciate when platformers have good controls in game jams like this with jump buffer and jump sustain (although some coyote time wouldve been appreiciated ;p). Levels are mostly well designed (except for those parts where you drop down and theres a spike in the middle.) The game is well polished too, nice job on this.

Developer

Thank you! :D

Fluid controls are very important to me! I actually did have coyote time, but checking my code again, I didn't make it very forgiving haha. I'll keep that in mind when updating it for a post-jam version.

Level design isn't really my strong-point, so thank you for pointing  those spikes out lol. I'll be making note of that for the future. :)