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Cirkut's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #1 | 4.333 | 4.333 |
Overall | #5 | 3.633 | 3.633 |
Polish | #8 | 3.667 | 3.667 |
Gameplay | #9 | 3.500 | 3.500 |
Theme | #11 | 3.583 | 3.583 |
Innovation | #24 | 3.083 | 3.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game relate to the theme?
You have to manipulate the flow of electricity in a circut.
Specify any and all pre-made assets in your submission.
N/A
How many team members does your team have in total?1
By submitting, you agree to all the rules listed.
I/We agree
What category are you in?
Intermediate
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Comments
An incredibly charming little puzzle game! I love the concept; seeing this interpretation of 'Flow' made it seem so obvious, yet I wouldn't ever have thought of this myself. The limited colour palette is a very tasteful touch and makes the whole game feel very stylish and polished graphics-wise. The music fits the game very well too, it's very Baba Is You-esque (and that's definitely a compliment). I was very impressed by the level of numbers, especially given the time limit.
Unfortunately, the slow sliding-into-place animation does interfere with the flow of the game a lot, as has been mentioned before by others. Aside from that, I think that it would have been very nice to have a button to instantly pick up placed wires, to prevent constantly having to go through the whole map just to retrieve them. I also think that some of the levels, mostly the earlier ones, feel a bit too straight-forward, where it just comes down to 'connect thing X to thing Y' and repeating that a few times until you're done. This problem almost entirely resolved itself in the latter half of the game, though!
All in all, great submission, and I would be very interested in seeing an expanded/slightly tweaked version of this game.
a chill puzzle game!! i liked all the different mechanics that kept the gameplay pretty fresh with every level!! i also enjoyed the background music and the color palette and opening screen were very nice!! However, i will echo the sentiment that others have said about the game feeling like it drags a little bit with the movement and some of the repetitive levels! Overall though, great game for being made in 72 hours and if it was polished a little bit more and had more levels/features i could totally see myself downloading something like this!!
It's overall a pretty lovely and adequately challenging game. However, there are many things that make this game feel too slow and less satisfying to play.
Aside from the long, unskippable walking animation everyone has mentioned, I also noticed that there are many filler non-puzzles throughout the game. They are usually something like "use all the wires available to connect from this now-permanent battery to that will-be-permanent battery, and do it again, and again" which would literally make no difference, other than extending the play time, if you just replace them with some permanent wires (which are only introduced much later, for some reasons).
Glad you enjoyed! I’ve addressed the walking in other comments so I won’t do that here. The filler puzzles kind of ended up being necessary in order to introduce mechanics at a reasonable pace. I generally try not to introduce mechanics too fast so the player can feel overwhelmed. I think it really depends on how fast each player ends up picking up these mechanics so that they can play the more challenging puzzles. The puzzles are skippable for a reason, so think of the first ~10 as a build-up for the last ~5.
Also the permanent wires were kind of an afterthought lol, I only added them when I was almost done the game. Tbh I wish I’d planned all the mechanics in advance, but my idea at first generally ends up being so different from the final project that the plans for mechanics I have end up just falling apart. (That’s what happened here).
I’m glad you still managed to enjoy the game despite its slow pace.
A very beautiful game, amazing color choices. I wish the first few levels were less easy because they got boring with the same mechanics really quick. The later levels are pretty neat but a bit too long for my taste. So they need a bit of difficulty balancing.
The movement is a bit slow too, since you can only press a movement key until the moving animation is completely done, so even if visually it looks done. In the code it still doesn't (I believe because the animation has too much ease out). So it's quite frustrating to have your inputs missed.
Thanks! I had a great time making the art for this as I had a lot of fun using such a limited palette.
I really wish I could have made the early levels harder, but I thought that it was more important to introduce mechanics in a way that was simple and easy to understand in order to enable me to put the player into harder longer levels. Speaking of the later levels, if you found them a bit long, that's a preference I completely understand and I hope you didn't get too annoyed by it. Personally, I prefer the longer levels.
About the movement: you don't actually have to wait the entirety of the animation, I think you can cancel it about halfway through. That being said, I realized that maybe others aren't as in-tune with the controls as me, as I sort of get into a rhythm since I'm so used the controls. There's a lot more going on with the movement than just the movement which meant I wasn't able to speed it up as much as I would have liked. I'm planning to update the game after the jam, and I will likely optimize and improve some details like that.
Thanks for playing!
Really awesome job! I love the art, it looks fantastic and the game is so polished it's crazy! The puzzles are simple but still require you to think about them which is great. Overall, amazing job!! :)
I happy you enjoyed it, I tried to shove as much polish as I could into it.
This is AMAZING for such a short time. I will agree that there is a very suprising amount of puzzle elements.
Thanks 😅 I honestly surprised myself during this jam because I didn’t think I’d be able to finish in time.