Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Waterfall ProductionView game page

Factory automation with Minecraft ahhh water physics
Submitted by am uncreative โ€” 5 hours, 44 minutes before the deadline
Add to collection

Play stuff

Waterfall Production's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1391.4432.500
Polish#1461.1552.000
Innovation#1491.1552.000
Graphics#1501.1552.000
Overall#1541.1552.000
Gameplay#1600.8661.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game relate to the theme?
Use the flow of water to process the flow of items.

Specify any and all pre-made assets in your submission.
Specified in game page.

How many team members does your team have in total?
1

By submitting, you agree to all the rules listed.

I/We agree

What category are you in?

Novice

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

I think you said it best yourself; this definitely feels more like a prototype than a real game on its own. As such, I find this game a bit hard to rate as well: on the one hand I'm pretty impressed by the system, especially given that you made it in just three days, but on the other hand it's much more of technical feat than anything else.

Developer

The water physics might looks impressive, but it is far from decent in my perspective.

The biggest problem with the current water physics is that the water can flow in any direction except the direction it is flown from and other water flows can't interrupt this. This is basically why all the items flow toward the rightest corner at the start: the leftist water flows are calculated first, making the water flow to the right corner.

The easiest solution I can think of right now is to make water tend to flow in the same direction until it has to turn, but that may makes the water looks less realistic. (Not saying that the current water physics isn't any less realistic, though.)

Also I can't figure out how to not make water render faces behind faces, so the next best solution I can think of is to individually disable the faces that has water flowing through.