I haven't played Titanfall, but this feels like an ambitious project with a very high skill ceiling. I got stuck here and there in the level design, but I'm sure they're placed in such a way that you can do lots of cool tricks. Would love to see a gameplay video of how it's meant to be played. I'm probably just not getting the meta, the traversal is very fun, more so than the combat for me.
Agree with the below comment on the cannon input , right click instead of holding Q would making hit and run a lot better. The main level is also way too dark in places, not sure what it is but it was visually uncomfortable at times.
Great work! Would be awesome to see the ambition more fleshed out!
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