Super fun prototype, took me a while to understand rotate meant change pivot point. There's a lot of potential with this one. A lot of fun collecting parts and becoming more powerful.
Given the jam timeframe, in hindsight would've been a huge value add to simply spawn enemies with longer delays to give us time to actually build the ship. Right now it feels like a desperate scramble to kill everything first. That said, it also would've helped if I understood how to connect parts faster. Simply changing the term "Rotate" to "Change Pivot" would've been a huge UX improvement.
Would love to see more work on this scaled up with actual content. There's a lot of potential and so many directions you can go with this. Great work!