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Mech Delivery Mayhem's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor | #36 | 3.051 | 3.200 |
Overall | #49 | 3.051 | 3.200 |
Audio (Does not apply for Physical Games) | #49 | 2.670 | 2.800 |
Originality | #55 | 2.860 | 3.000 |
Visuals | #62 | 2.956 | 3.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- What a surprisingly fun game. Its basically just crazy taxi, but the running mech as delivery boy mutation gives it a strangely lighthearted and wacky tone. The visuals are very nice and the destructible environments add a lot to the fun factor by giving a sense of impact. Add some more enemy types and really fine tune the game world and this could be even better. Movement tech is also something i would consider exploring to take this from "neat" to "freaking cool". Love this one.
Is your game a video game or a physical game?
video game
Was your game made solo or in a team?
Daniel "Denjil " Miller - Programmer - Game Design Dennis "Kyrowo" Maier - Game Design (Level Design) - Sounddesign (SFX & Music) - 3D Artist (modelling & texturing) Melissa Lotz - 3D Artist (modelling) Somaly Elisa Ernst - 3D Artist (modelling & texturing)
Did you use any third party assets, if yes what assets did you use?
Stylescape: Stylized Environment Kit - Nick Kochman used for Landscape Material, grass and trees
Did you use choose from one of the optional secondary themes?
no
Does your game contain 18+ content (Nudity, Gore, Language)?
no
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Comments
I love how UE games deliver a total mayhem to my PC, haha
But honestly, you've worked well on optimisation. Now, I want to play Crazy Taxi with demolition mechanics :)
I had to play test it on low because my pc is a potato 😭 Crazy Taxi was a big inspiration for this game haha!
Thank you for playing!!
Someone is having fun with UE5's new destruction system haha! Love just delivering to a building I have just demolished, good fun :D
The new Chaos System is Awesome, even though it is bad for performance. Glad you liked it! Thank you for playing!
Nice and fast paced. Really good mech in this too!
Thank you for playing!
Pretty fun! I really liked the cars for some reason. Could use some more enemies, or more unpredictable behaviour for the helicopters. I also wish I could lower the mouse sensitivity, felt extremely high for me.
The mouse sensitivity setting! I forgor 💀. It really is oddly satisfying, when the cars are yeeted into the stratosphere haha.
Thank you for playing!!
Awesome game! The controls feel great and I like how the camera follows the mech. Had a little bug where the camera got stuck inside a building and couldn't see anything, but other than that it was good. With a little polish and fluff with dialogues and missions and stuff this could be a fun little mech mayhem delivery game!
Thank you for playing!
Fun concept. How did you grab the next target position? Probably from racing games I kept feeling like the next spot would be somewhere "in front" but often it was somewhere where I had to stop, turn around.
Nice work!
It searches for a random point in range with a minimum range condition. Sadly, we did not have enough time to Play-Test the System in the big Open World. Making it not do 180° turns would be optimal. Thank you for playing!
Mm, thanks for sharing. The minimum range is smart in order to keep things moving along. Was there any protection against dropping one inside a building or something like that?
They were not random placed per se. We had certain Point-Slots, that we attached to the buildings. They got activated when it was selected as the next Point. We just adjusted the Buildings by hand (not the smartest way tho haha). I hope I could answer your question ^^
Make sense.
I think you'd be surprised how many games I've heard having plenty of set points like that and just grabbing one. It's not a bad way at all