These manifestos seem like a great jumping off point for a all-encompassing conversation. The meaty kind of conversation, the one you aren't allowed to have at Thanksgiving dinner because uncle Ted is wrong and won't admit it.
I've been browsing through the manifestos being submitted. I'm pretty sure we're all insane. Also, there's a lot of manifestos. So why don't we start talking about them? What could possibly go wrong?
If you see a manifesto that deserves discussion, either yours or someone else's, post it here. I got too much free time, so I wouldn't mind taking a look. And I'm 90% sure other people are just like me (insane). But fair warning: we're writing over-the-top, blunt-as-hammers, highly-idealistic crap. I'm expecting deep philisophic differences are going to be exposed, we're all gonna hate each other, and IT'S ALL YOUR FAULT HOW COULD YOU.
I'll start! My true realism manifeso discusses rules and techniques for game creators to avoid negatively impacting their audience. It also establishes new rules for games criticism, to make it as useful as possible. Oh, and I really love Monstrous Love And Heroic Failure. I've always though of designating something a monster not only unsatisfying (99% of monsters would be cooler if you could team up with them), but a worrying shortcut for villiany. If you can't figure out what makes a villian, then you aren't qualified to spread your opinions with games.
This is gonna be a fun conversation.