This jam is now over. It ran from 2018-02-09 00:00:00 to 2018-02-13 23:59:59. View 119 entries


A Manifesto for Manifesto Jam:


THIS JAM IS FOR COLLECTIVELY UNCORKING OUR UTOPIAN ENERGY IN 2018

In times of crisis, uncertainty, conservatism and even just standard personal disappointment people overwhelmingly retreat to saying “be practical!” This doesn’t necessarily imply a way that is meaningfully better than any other but instead coerces you to chirpily go along with the way others are already comfortable doing it, or comfortable with you doing it, and keep and alternatives or resentments on priv.

Manifestos are important precisely because they are impractical. Whether positive or negative, whether embracing potential worlds or outright rejecting the one you’re in. They are visionary, they demand, they refuse. Manifestoes can be of any scale, defining your personal aesthetic or how to fix the entire world, but they cannot be satisfied.

Is it too prescriptive to start a manifesto jam with a manifesto? When a manifesto asks a question, you know it is always rhetorical and the the author has already made up their mind. Putting all the cards on the table about why I’m doing this is why I’m doing this.

The jam form, in videogame creation, has gone from its borrowed musical roots in collaboration and impulsivity to become almost the opposite. Ratings, prizes, and the implication of making portfolio pieces over the possibility of genuine experimentation, which comes with genuine failure, are all connected to the runaway capitalist dream of quantifiable outcomes over all else. The push onward that shuts down the possibility for crafted writing or critique, that sees critique as functional only, to moderate public trust in the output of giant corporations, to laud and demystify rather than to converse, complicate, and imagine alternatives. Of course there are only jams for making games, not writing about them, because writing, in this cosmology, is not valuable in itself but only so far as it creates cultural clout for a medium that, even when it’s not being made by all-consuming tech monstrosities, is still highly directed by their boring-ass ideas of what is marketable and therefore desirable and therefore good.

Against this, everyone is invited, to write something about how to make a videogame, how to respond to a videogame, what the field of videogames could and should be. Write a manifesto to free up your mind to move forward. I want videogames created with vision rather than received wisdom that both fail and succeed at meeting that vision. I want uncompromising, unconventional writing to respond, recover and reshape. I am done with games trying to do something right and done with essays about what they do right. We go on like this in public and then privately grow more and more dissatisfied. There must be something more urgent to write.

THIS JAM IS FOR COLLECTIVELY UNCORKING OUR UTOPIAN ENERGY IN 2018



MANIFESTO JAM RULES:

  1. Write a manifesto! 
  2. Upload it as a text file, pdf, or any other format
  3. Add a title if you wish and submit it to the jam

(sub "rule": Please, don't just republish something you wrote beforehand. I mean, I won't be a cop about it but if you wouldn't do it in a game jam why do it in a writing jam?)

MANIFESTO TIPZ n TRICKZ:

  • Robert Yang compiled a list of videogame related manifestos and first floated the idea of a #manifestojam in this blog post.
  • You can also find a list of art manifestos to explore here.
  • This jam is about energizing your existing games writing and also making it more accessible to people who have never really written on the topic before, so write your manifesto from any perspective, from someone who makes games, someone who studies their history, critiques them, or simply enjoys playing them
  • Follow whatever form you feel gets across your manifesto in the most appropriate way (plain text? Carefully arranged? Written by hand? Recited? Playable? anything)
  • If you have any further thoughts or questions get in touch with me on twitter: @netgal_emi
  • ~*~HaVe~FuN!~*~


Games submitted(115)

All submissions
·
Browser playable (22)
·
Windows (4)
macOS (4)
Linux (3)
Android (1)

No submissions match your filter

10 manifestos for groups of no people
THE MANIFESTO OF OUR DEAD HOPES AND LIVING DREAMS
a personal manifesto
"As of Tuesday the 13th of February 2018 at 10:55pm it is now illegal to make videogames about videogames."
A manifesto about cyberpunk.
Let our monsters love, let our heroes fail
To be read from time to time.
GIF
A metagaming manifesto by Stephanie Boluk and Patrick LeMieux for Manifesto Jam.
Run in browser
A personal game making manifesto.
The Purity of Multimedia CD-ROMs
A manifesto about the ways we hurt each other.
Run in browser
Some thoughts about joy and games.
A manifesto calling for a slow games movement. [ManifestoJam 2018]
GIF
a manifesto to make awesome games
make games that are you
Play in browser
A short game makers manifesto, for the manifesto jam.
the only slightly fictionalized ramblings of a game dev chat log
Survival
Play in browser
GIF
A jumbled up manifesto. Dive in and dig out some of the thoughts that I sometimes think!
Play in browser
All games are a means to a punchline🍋
a manifesto about the games and art i want to make
Thoughts on radios for the #ManifestoJam
Run in browser
Run in browser
A manifesto on challenging games
failure can and should be fun
a rambling word vomit
Play in browser
Join me on the Grand Tour of indie games.
A better way to write about games.
A short manifesto on What makes a DRMS game.
Run in browser
GIF
Mini text game made for the Manifesto Jam
Interactive Fiction
Play in browser
A manifesto for making, playing, and critiquing games. To immediately be superseded.
Make more shit.
You cannot passively hear it.
A manifesto for creating digital connections
a bot for helping revolutionaries of all stripes get started
Play in browser
AN HONEST STRATEGY FOR THE DEVELOPMENT OF ANTI-CONSUMERIST GAMES FOR A BETTER TOMORROW
manifesto jam contribution
GIF
manifestos about making things by someone who is struggling to make things
You are going to make the best game ever.
ATHENS IS BURNING SO LET’S PAINT THE FLAMES
A manifesto by Florencia Rumpel Rodriguez
Play in browser
Made for the manifesto Jam. A rejection of some things, an embrace of others.
towards a lacunic model of interactive work
A surprise manifesto for surprising manifestos
Run in browser
A VR manifesto for Manifesto Jam.
a manifesto to remind me to keep going
Run in browser
The 4th Wall Breaker Meta Games use the video game medium, and especially gameplay, to break the fourth wall.
a manifesto about making games for no audience
A manifesto on designing to lose
Play in browser
One hundred short statements about map representations
Run in browser
A little manifesto for the Manifesto Jam.
GIF
For Manifesto Jam
Play in browser
A Manifesto about making new things
a short public domain manifesto about "real" & "unreal" places
A manifesto for the Manifesto Jam.
for the Manifesto Jam
for manifesto jam
What makes good puzzles in narrative games
i'm sad and don't know anything but wanted to take part
A small manifesto, mostly for me. A little bit for you.
a manifesto for selfish games
Submitted for #ManifestoJam
Everybody's manifestos are real fuckin good. I'm having a good old time.
Manifesto to combat video game propaganda.
a series of micro-manifestos
my manifesto, apparently
Just some thoughts that needed putting down
GIF
A checklist for #manifestojam.
More thoughts for #ManifestoJam
notes to myself for game-making
On Games' most under-utilized asset: Failure
A collection of thoughts by other people
a manifesto about things of little consequence, for #manifestojam
short manifesto for #ManifestoJam 2018
This is a short game dev manifesto for #ManifestoJam.
i am the skeleton expert and here are my decrees
On Seeing Patterns in noise, Leveraging human expectations and biases, and ultimately creating unique experiences
Game developer morality manifesto and holy oath. Created for Manifesto Jam.
no·wheres·ville - noun : a location lacking identifying or individualizing qualities
thinkin about games