Thank you for the insightful reply! I knew I was being kind of glib & dismissive to classical painting when I wrote the notecard...but like you mentioned I think the average person who is going to an art museum and getting mad at abstract art is not thinking this in-depth about the classical stuff in order to defend it - it "deserves" to be "art" more because it's instantly recognizable. I do enjoy when you can see the presence of more interpretive aspects in any painting (The Ambassadors comes to mind as an obvious example).
Emma Dee
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in part it's a reference to an excerpt from that math meme: "YEARS OF COUNTING and yet NO REAL-WORLD USE FOUND for going higher than your FINGERS", and in part it's a sardonic response to how reductive games journalism is in the present day (including specific journalists having a knee-jerk negative reaction to the concept of the manifesto jam itself, ironically enough complaining on Bluesky about it). if games journalists are happy with being useless, then more power to them.
Marvelous presentation and I feel this so hard...there's a blog post idea that has been simmering in the back of my mind about obfuscation/ambiguity, and how I'm really drawn to it in stories, but I don't think I myself am very good at conveying it - everything I make has to be INCREDIBLY DIRECT or a perfect 1:1 metaphor. I'm gonna be pondering antisense in my art moving forward!
BITCH YOU CHANGED YOUR USERNAME i read this and didn't even realize it was you LMFAO
i think a lot about how Phantom of the Paradise had to be heavily edited due to a copyright dispute and even in its mangled state it's still literally the Best Movie Ever. sometimes i mourn what could have been, but reading this makes me determined to not do that anymore
This reminds me of a Q&A video Bill Wurtz once did where he addressed questions of what tools he used with something to the effect of "I'm not going to tell you, so that you're motivated to create with the tools that YOU have on hand". That sticks with me....I'm always curious about people's processes but I get that sometimes the questions we ask to talk about these things are reductive. We could be way better question-askers!
Thank you for your writing, and submitting it to Manifesto Jam despite your reservations! I think it's very easy to get discouraged if you work hard on something and it doesn't get recognition. But from my own observations, not having people see your work is as much (if not more) dependent upon luck-of-the-draw than it ever is about craft or "talent" as you mentioned. The illusion of meritocracy runs deep!
What's helped me a lot is whatever project I'm working on, it has an element that delights me intrinsically, so that even if the finished product amounts to nothing, I still was able to get joy out of it. I think it also just takes patience and recognition that growth to develop your art doesn't happen linearly. Your line about having a period of inactivity really spoke to me, I definitely experienced that during the pandemic!
And hey, I don't think there's anything wrong with "aping themes" as you put it :) The phrase "Fake it 'til you make it" is quite pat but I think there's some truth there. Definitely when I've been at my most experimental and trying to push my boundaries, I've felt like I was in over my head or "too stupid" to explore something. But it pays off if you stick with it!




































